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Tiago Malafaya
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PostSubject: Re: rFactor 2   Mon 4 Feb 2013 - 15:48

lol!

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Alberto Ibañez
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PostSubject: Re: rFactor 2   Fri 8 Feb 2013 - 16:39

Track conversion tutorial: http://www.virtualr.net/rfactor-2-track-conversion-video-tutorial

Will this signal the start of migration to rF2?

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PostSubject: Re: rFactor 2   Fri 8 Feb 2013 - 17:31

Not yet IMO. Tracks aren't harder to do, but the cars are another story (physics-wise essentially).
That's why tracks are coming but not cars.
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Frank Verplanken
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PostSubject: Re: rFactor 2   Fri 8 Feb 2013 - 17:46

Yeh I don't see us being a 100% rF2 league before 2015...

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John Nelson
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PostSubject: Re: rFactor 2   Fri 8 Feb 2013 - 18:10

I have RF2 and I must say the PHYSICS are heads above RF1. Driving the F2 cars is so much fun. You can really FEEL the grip come once the tires warm up and the track rubbers in, go offline and there is no grip. Once the project is completed this will be an AMAZING sim. More cars would be nice but I understand the car modding is MUCH harder in RF2 that is why they are slow to release new cars. Can't wait for an F1 series to be made Smile
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Frank Verplanken
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PostSubject: Re: rFactor 2   Fri 8 Feb 2013 - 18:28

Yes I can only agree, the FFB feel is greatly improved in rFactor2. I did prefer the initial version of it though, the build the issued a few weeks after that was a downgrade imho. But still much better than rFactor. Almost as good as GPL :D .

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David Jundt
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PostSubject: Re: rFactor 2   Sat 9 Feb 2013 - 5:31

Frank Verplanken wrote:
Yes I can only agree, the FFB feel is greatly improved in rFactor2. I did prefer the initial version of it though, the build the issued a few weeks after that was a downgrade imho. But still much better than rFactor. Almost as good as GPL :D .

No wheel killing when you take a kerb? I heard some stories about violent FFB behaviour.

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John Nelson
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PostSubject: Re: rFactor 2   Sat 9 Feb 2013 - 15:50

David Jundt wrote:
Frank Verplanken wrote:
Yes I can only agree, the FFB feel is greatly improved in rFactor2. I did prefer the initial version of it though, the build the issued a few weeks after that was a downgrade imho. But still much better than rFactor. Almost as good as GPL :D .

No wheel killing when you take a kerb? I heard some stories about violent FFB behaviour.

There is a setting in the "settings" called FFB smoothing that will take alot of that out. You will need to play with that setting to stop the shake if it's too bad.
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Samuli Leinonen
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PostSubject: Re: rFactor 2   Tue 12 Feb 2013 - 23:40

Pro tip: New Corvette mod is awesome.

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Guillaume Siebert
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PostSubject: Re: rFactor 2   Mon 1 Apr 2013 - 9:36


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PostSubject: Re: rFactor 2   Mon 1 Apr 2013 - 12:14

Second preview.



A beta version should be available to test soon. Although physics-wise it would have been better if we could fit CART Factor's physics.
BTW I know a guy who's involved in this (just sayin')
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Samuli Leinonen
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PostSubject: Re: rFactor 2   Mon 1 Apr 2013 - 17:43

Very nice!

I had to cancel my participation in one rf2 league because I begun to lag and ctd on online sessions, offline everything is fine. Sad

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Alberto Ibañez
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PostSubject: Re: rFactor 2   Mon 1 Apr 2013 - 21:36

Oh yesss CART95 in rfactor2

Pity how long it will take to have all the 95 tracks -if they ever make it-, but at least we will be able to drive ourselves nut at indianapolis

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Guillaume Siebert
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PostSubject: Re: rFactor 2   Fri 24 May 2013 - 18:05


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PostSubject: Re: rFactor 2   Fri 24 May 2013 - 18:06

Indianapolis licence for rF2 http://rfactor.net/web/2013/05/24/announcing-indy-500-licensing-for-rfactor2/

Modern version of the track ATM (with a possibility for the older ones), with the Dallara DW12, Reynard 95i, March 86C, Eagle Mk4, Cooper T54 and Watson Roadster :banane:

edit : un peu Gui Sad
Pas de HSO Indy 500 :doh: et maintenant ca. Enfin ca dépend. J'ai demandé s'ils font les versions histo, et ils ont la licence pour mais ils ont pas décidé s'ils le font.
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David Jundt
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PostSubject: Re: rFactor 2   Fri 24 May 2013 - 18:15

Even though I don't have rF2, I'd have a wish as which car to add to that list Wink

But it's nice they keep introducing more and more real cars and tracks. I think there were less in rF1(FBMW, Sauber '06).

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Robert Thurman
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PostSubject: Re: rFactor 2   Wed 29 May 2013 - 15:53

What is the opinion on Pixsim's Lola T280? That seems to be a pretty good vintage car.
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Guillaume Siebert
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PostSubject: Re: rFactor 2   Wed 29 May 2013 - 20:38

I heard it's pretty good, but only one car isn't enough for HSO Neutral

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Franck Mercurio
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PostSubject: Re: rFactor 2   Mon 1 Jul 2013 - 16:48


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Jens Kraft
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PostSubject: Re: rFactor 2   Fri 12 Jul 2013 - 19:00

Hallo,

i am sure you already know about this?
http://www.racedepartment.com/2013/07/rfactor-2-tire-examples-released/

The post above by Franck Mercurio, is it a free to play Demo of rF 2 ?

limited time?

Cheers Smile
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Tiago Malafaya
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PostSubject: Re: rFactor 2   Fri 12 Jul 2013 - 19:54

it is free, I tried it. My computer sucks for it lol!

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Eric Plana
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PostSubject: Re: rFactor 2   Fri 12 Jul 2013 - 20:53

A demo is... a demo. Free, unlimited but only single player. No Online.

Next track on rF2, Sardignia (ITA) : http://rfactor.net/web/2013/07/11/autodromo-di-mores-coming-to-rfactor-2/

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Eric Plana
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PostSubject: Re: rFactor 2   Fri 26 Jul 2013 - 12:00

New helmet & suit templates released and a new "Tyre Tool" Guide v3
http://www.virtualr.net/rfactor-2-suit-templates-tyre-tool-guide-released

ISI has anounced a list of classic cars included on future releases :

Eagle-Climax/Weslake Mk I (T1G)
Eagle Mk IV (Indy car)
Mercedes-Benz W196 (including the streamline body)
Mercedes 300 SLR
1984 Ayrton Senna Toleman TG184
2003 Bentley Speed 8
Howston G4 and G6 based on real life Lola T70 specifications
AC Cars 427 Cobra

http://rfactor.net/web/2013/07/25/historic-content-coming-to-rfactor-2/

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Gregory Letellier
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PostSubject: Re: rFactor 2   Wed 13 Nov 2013 - 10:43

Salut, je viens d'updater ma config, elle est désormais assez puissante pour faire tourner rfactor2, est il intéressant de franchir le cap ? Il y a t'il du monde online ?


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PostSubject: Re: rFactor 2   Wed 13 Nov 2013 - 11:07

Il y a une démo que tu peux tester pour te faire une idée (démo mise à jour à chaque sortie de build). Sur la dernière build, les graphismes se sont bien améliorés.

http://isiforums.net/f/
En haut de cette page tu peux voir les serveurs officiels ISI. Ce week end, je me suis fait une petite course Brabham BT20 à Monza, on était 20. Je me serais cru revenu à l'époque de GPL :banane: 
Bon après faut pas s'attendre que ca soit blindé un mercredi matin à 11H, mais regarde en soirée, doit y'avoir du monde.
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