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 Mod F1 1982 for rFactor

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+22
Gabriele Maruca
Jason White
Marco Lenarduzzi
Ashar Firdaus
Gilles Taux
Juha Bos
John Fuqua
David Jundt
Jason Fitch
Jacob Fredriksson
Timo Vermeersch
Filippo Marazzi
Brian Janik
Marie de Lacrowe
Lennart Groessl
François Remmen
Alberto Ibañez
David Sabre
Lukáš Vydra
Richard Coxon
Richard Wilks
Pascal Mikula
26 posters
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David Sabre
Racing Legend
David Sabre


Number of posts : 5340
Age : 60
Location : england
Registration date : 2012-02-25

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeWed 19 Jun 2019 - 12:52

Mod F1 1982 for rFactor - Page 13 Image129

A different exhaust layout on this car.
Mod F1 1982 for rFactor - Page 13 Image219
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeWed 19 Jun 2019 - 16:46

So you're telling me that one of the BT49Ds had this "typical"-ish exhaust design. I don't think I'll put that in, though. I mean, look, I absolutely love the help I'm getting here with all the information and all the data and visuals to help me build the car, but at some point I gotta draw the line. For now I'll build the car with the center exhausts and the fitting engine cover and that'll be it. Otherwise I'd have to ask around and somehow find out which BT49 chassis used the other exhaust system and when that exact chassis was entered at what event for whom. I am a definite perfectionist when it comes to that, but at some point, enough is enough.
I'm having good progress with the engine cover now, I've come to the conclusion that the best way to do it for me would be editing one side of the engine cover first, and then, since the thing is symmetrical, copying it over and mirroring the faces on the X-axis, which would then save me a good lot of time. And then I'm going to work on the exhaust, and then I'll finally get to finishing the liveries, and then I'll start with the cockpit interior so I can finally get the thing into rFactor for visual testing.

Mod F1 1982 for rFactor - Page 13 Ec210
As I'm writing this, I tried out the whole mirroring stuff, and I've noticed one more thing. The engine block is wider on the left of the X-axis than on the right and therefore clips through the engine cover just a tiny little bit. So I'll have to work on the engine block, too!  :grrr: 
Code:
Extents are (-0.322,0.218,0.032) (0.327,1.816,0.590)
And yes, these 0.005 in x-extend difference is enough for it to clip through. I've edited the side-wall triangles so that the engine (at least now on the right side) JUST doesn't clip through, as it looks like the engine cover was a bit narrower in the first place. But I can't just take another engine block now, I fear. Especially not the one from the BT49C since that engine block alone has over 240,000 faces, albeit that that engine block is incredibly detailed, better than I could ever do it.

Mod F1 1982 for rFactor - Page 13 Oof10
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 16:32

Mod F1 1982 for rFactor - Page 13 Ec310

Progress is being made. I've basically finished the engine cover now, as in, i'm re-using parts of the old engine cover, namely the side parts that cover the back of the side pods, as those are perfectly adjusted to fit onto the pods and barge boards. Furthermore, I've adjusted said few polygons to fit on the edge of the "new" engine cover. I've also eliminated the many many many many polygons that were unnecessary as those literally made up the blue stripes, and as can be seen here, I can simply do the same trick with texturing. I've only edited one half of the engine cover so far, as I can simply copy and mirror it to the left side. I'll save the left half as a separate model, as that'll need a separate UV mapping. After that, I'll also have to do the underside of the engine cover, AKA the "Steel" material, but that's going to be child's play anyway. Now I'm currently working on getting the two big triangles of the side-wall coordinated so that the texture fits with the cockpit texture, and my goal is to make it in a way that it's going to be close-to-impossible to tell that the engine cover isn't actually from the original BT49 model. Furthermore, I've edited the engine block as to prevent the engine from clipping through the side-wall. Imagine my relief when I found out that the evil party was literally a single little triangle whose Z-coordinates on two of the three points was 0.004 too high. Yeah, that's precision.
Anyway, that's all for now. Maybe I can find some way to really align the texture mapping of the engine cover to that of the rest of the car, as the really important part is just the blue stripes. The rest, as it's all white, doesn't really matter so I sort of just put the texture mapping of, say, the area around the exhaust ends somewhere next to the nose-cone. I mean, I know some people here would probably love to get their hands dirty to create custom skins and I'm sure my weird texture mapping wouldn't be of much help, but believe me. It just works.

And it looks the part, too. But anyway, when I'm done with all of it, I may create a PSD template, too, for skinning, but that's on the priority list around the area of "make a trackpack".
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 19:11

Mod F1 1982 for rFactor - Page 13 Unbena26
I'm slowly getting there.. 
But when I saw this, I swear to God if I have to completely re-skin the cockpit now.. But I'm very slowly getting there, you see!
By the way, is there a way to edit the lighting in ZModeler? My engine cover sort of gets really dark in all views when I turn the camera to a certain angle if I try to check the texture and how it fits. It's really annoying.
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David Sabre
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David Sabre


Number of posts : 5340
Age : 60
Location : england
Registration date : 2012-02-25

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 19:19

The darkness on the engine cover could be due to the normals being set wrong. Try Surface-Normals-Calculate. You may need to smooth the normals afterwards.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 19:26

Is that an absolute must-do or would it just improve the visibility? I'm not sure how that sort of stuff works and since it all looks good now (I'm working on the livery now, on the right half, the side-walls have their proper mapping now so I don't want to change anything there) I don't want to do something that might change or ruin something.
I mean, in the worst case, I can still deal with a little disturbed visibility. I can just as well export it every time and then look at it in 3dsimed, that's not a problem for me at least.
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David Sabre
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David Sabre


Number of posts : 5340
Age : 60
Location : england
Registration date : 2012-02-25

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 19:44

Normals determine how light reflects off the body, you can see that the engine cover is not reflecting light the same as the cockpit side. This will also be be the same in the sim.
When you mirror the part you may have to calculate the normals on the mirrored part also.

If you are not sure save a back up before mirroring but I think that its a must do.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
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Registration date : 2016-01-04

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PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 19:51

Ahh.. I see. Well I did that now, and it's reflecting properly now. I mean, except for one or two polygons but either way, I need some help here with the engine cover. 
To make it short, I can't make the stripes fit to the transition into the bend to the rear.
To make it long, I've tried this so far and it just looks like crap. But I don't know what else to try. I could maybe try to get the rear wall to go a little more downward but I don't know how that's going to play out, but generally the blue stripes around the car seem to be too big, but I also don't want to try and completely re-texture the whole car.

This whole stuff is more difficult than I thought, honestly..  :aie:
Mod F1 1982 for rFactor - Page 13 Unbena27
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David Sabre
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David Sabre


Number of posts : 5340
Age : 60
Location : england
Registration date : 2012-02-25

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 21:19

Stripes on cars can be a nightmare. :aie:
I would probably try and edit the skin to have the lower stripe end slightly higher up.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
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Registration date : 2016-01-04

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PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 22:15

Well, the problem is that the bigger, upper stripe by itself is already as wide as the whole area at the back where both stripes would go.. So I can really only hope to be somehow able to make that area bigger so that the wider stripes somehow fit on the back end but I can imagine that that would, in the end, look like absolute shit.

While I see that on the BT49C model, the stripes do get a little smaller as the livery goes towards the back, it looks way more smooth than anything I could probably ever do; most likely because the creator of that model made the stripes by creating triangles that follow the proper flow and literally painting those triangles blue. But if I kept that design, the poly-count would rise through the roof. As of now, the engine cover as a whole would have only about 75 polys more than the original engine cover, mostly due to the shapes being more complicated than on the original one; and I already did the work to eliminate those, I'll guess, fifty-plus polygons for the stripes from the right half alone, especially because they wouldn't fit with the original cockpit as far as the shape and colour of the stripes go (even though that could be somewhat easily fixed).

TL;DR? It's a shit show and there's a long way to go to get out of said brown.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
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Registration date : 2016-01-04

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PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeThu 20 Jun 2019 - 22:43

Mod F1 1982 for rFactor - Page 13 Unbena28

I mean, this one looks like it's gonna fit, but what the hell does this look like? It looks like it's just being squeezed in there for the heck of it.. And there seems to also be like a kink going on the line between the two triangles, too and I can't make out why that is. It just looks..bad.
Mod F1 1982 for rFactor - Page 13 Unbena29

I don't quite know what else to really do. The model is there, and it fits. Technically, I could put the pieces together, put the filter on top of the engine cover and the thing would be ready to run, just with a blank white engine cover. But as soon as I tried to get the mapping to work for this thing, the whole trouble brews up again. Or should I try to make a separate texture map for the engine cover and call the material WCENGINECOVER or something? At the moment, I'm not really happy with the result, even if the texture mapping isn't even halfway done yet.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 0:09

So..the engine cover is finished? It looks finished. It looks better than I expected, too! Even though..believe me, once you see the UV mapping in Blender or ZModeler, y'all are going to burn me on a stake!!  Mod F1 1982 for rFactor - Page 13 811692321
But.. as I said before, it just works!


Mod F1 1982 for rFactor - Page 13 Ecfini10



There are still some edges, as you can see, that I don't know how to smooth..but the one on the top left, with the big triangle, that one can't be fixed either way, because if I was to change the X-value of the top-left point, that'd screw the whole model up. Also, stripes!  :first:
Again..make sure you're calm if you ever dare to look at the mapping..but it works, I swear!

Mod F1 1982 for rFactor - Page 13 Ecf210

True to form (or rather..the way the rest of the BT49 is built), I added a layer of sheet steel underneath the engine cover with ye olde material "STEEL" - good enough, I suppose?

Mod F1 1982 for rFactor - Page 13 Ecf310
And here it is, with the flat covers of the side-pods glued to the rest, and put on top of the rest of the car, here's the "final" result. Now, all I have to do, is make an exhaust. Anyway, what does it look like from a quality standpoint? Quality control? Dave? Alberto? Help?
On one hand, I'm impressed by how I managed to get it to look that way, on the other hand..the side-walls just look so..boxy.

Mod F1 1982 for rFactor - Page 13 Bt10
Anyway..time to update the developer diary!  :drink:
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Alberto Ibañez
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Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 8:45

Quote :
but the one on the top left, with the big triangle, that one can't be fixed either way

Create objects ---> Select the vertice ---> unify into a single point. Then recalculate the normals.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 12:19

scratch study
Where and how do I do that? I mean, not only can't I really select the vertex in question, AKA the upper left that belongs to the big triangle (if I click that upper left one, it selects one that connects to part of the upper cover plate??) and I have no idea where or what option comes down to "unify to a single point". Neither in ZModeler nor in 3DSimed nor..anywhere, really.

But what I meant earlier, is that the difference in X-values in the other triangle is bigger than in the upper left one. That is because the lower right one's right-side points needed to fit to the cockpit, right? But if I were to edit the upper left x-point so that it's smooth and without this kink, then..it'd look like this in the end:

Mod F1 1982 for rFactor - Page 13 Unbena30

The difference between x-values should be 0.133105 in the end for the edge between the two triangles to be butter-smooth, but what you see there is the result if I force that difference into the upper left triangle.
I mean, there's surely a way to make it smooth using some more triangles and more polygons, but..well the engine cover currently has ~600 polygons and I don't like going any higher really.


Last edited by Pascal Mikula on Sat 22 Jun 2019 - 12:27; edited 1 time in total
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Alberto Ibañez
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Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 12:24

In zmodeller  study
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 12:28

Alberto Ibañez wrote:
In zmodeller  study
Yes but where?  lol!
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Alberto Ibañez
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Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 13:41

1.- Toggle vertices selection
2.- Toggle area/group selection and pick the vertices you want to unite
3.- In the right side menu, go to create-->objects---->Uniteselect

Mod F1 1982 for rFactor - Page 13 Vertices

Left click on the selected group and all will be unified into a single point with a single normal. Now recalculate normals in the right side menu.

If you want smooth curves you need to have a single point where several faces met. But if you want a sharp angle in the light effect, distinctly differentiating both surfaces, select the edge and use "break", so that each face has its own vertice with its own normal.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 14:20

Looks like I'll have to download 1.07b then because I can't find your number 2 and 3 in my Zmodeler 2.2.6..
Anyway, until I have that ready to be done, I'll work on the engine and exhaust. That won't take so long though, since I have the exhausts already; I just have to sort the polygons out, since I don't want an exhaust system with 45,000 polys.
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David Sabre
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David Sabre


Number of posts : 5340
Age : 60
Location : england
Registration date : 2012-02-25

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PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 14:36

In zmodeler2 use
Mod F1 1982 for rFactor - Page 13 Image130

then use

Surface-Normals-Calculate

Surface-Normals-Smooth

.
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
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Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSat 22 Jun 2019 - 20:01

Regardless of the engine cover issues, I think there's a bigger one right here.

The car does show up in-game now. It just...disappears after a second.
I'm not joking either! The trace file doesn't show any errors (except for the material errors as far as the textures go, but I'm doing the very same approach as with the 179D, and that car didn't disappear, did it?) so I'm really..not sure what the problem could be.

Mod F1 1982 for rFactor - Page 13 Rfacto17

Literally 1 second later:

Mod F1 1982 for rFactor - Page 13 Rfacto18
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSun 23 Jun 2019 - 13:49

David, I'd honestly pay you every time I screw some 3d model up and you fix it in such a quick and precise way! cheers The engine cover looks absolutely great, so buttersmooth! I did re-do the mapping of the stripes and stuff like that with how you edited the skin, so it doesn't conflict with the cockpit, but it looks amazing now!

Mod F1 1982 for rFactor - Page 13 Yay10

Now..I just need to manage to make the car not disappear in the spinner. I wonder what it could be. The LOD values are all correct since I used the BT50's spinner gen and adjusted all names (and commented those out that didn't exist yet), but now I'm trying the Alfa 179D's spinner gen. Maybe that works, even though there's no real difference between the two. Could it be shaders? If so, then that'd be weird too, since my BT49D (at least the WCCARBODY and WCWING materials use the very same shaders as the other 82 cars (1982DX9CARPAINT), and even with shaders set to either T1 Diffuse or the GPC79's shaders (BUMPCMAPSPECMAPADDALPHAREFLECTT0), the car just disappears. I'll see if it'll work with the 179D's spinner gen. As I said, the game doesn't throw any sort of errors, so it knows all used shaders, all used files, etc.
I thought it could also be because the exhaust I put in used a material that had no texture and only used RGB mapping, but I put a texture map on it, and re-skinned it (the exhaust looks awesome now) but it disappears still.

EDIT: Okay, it does show up and the car does NOT disappear anymore, but.. I think there's some issue with transparency? Well..I guess trial-and-error does bring up more error.

Mod F1 1982 for rFactor - Page 13 Rfacto19
Mod F1 1982 for rFactor - Page 13 Rfacto20
Mod F1 1982 for rFactor - Page 13 Rfacto21
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeSun 23 Jun 2019 - 19:54

Mod F1 1982 for rFactor - Page 13 Grab_026

Welcome to the "Class of '82", Brabham BT49D. She's alive, the engine runs, and the wheels turn. Now..all that's needed is a driver to put into the cockpit.  :frank:
Thank God I didn't delete any of the PM's with the physics discussions, otherwise I would've had to deal with saggy suspension again.
Oh, by the way, would anyone be so kind to help me with either explaining or helping out directly with making a proper spec map for the rear wing material? Currently it uses the normal BT49D_s texture, but that screws with the reflections, I suppose. Also, there seem to be some weird little graphical glitches with the model sometimes jerking back a tiny bit, plus when I had a crash earlier and the engine cover flew off, the steel underside clipped and glitched through when I re-spawned the car. Help?
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Pascal Mikula
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Pascal Mikula


Number of posts : 1189
Age : 23
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Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeMon 24 Jun 2019 - 16:58

Here is some information about the upcoming July update:





First of all, I'll add all fixes from the June update to the core mod or the respective vehicle. If you have the fixes already installed, you won't need the new core mod. However, the core mod will be updated to accomodate for the missing Alfa 1260 engine file.

Next, I'll add the Alfa 179D - photos were seen already many many moons ago, but here they are again:

Mod F1 1982 for rFactor - Page 13 Rfacto12 Mod F1 1982 for rFactor - Page 13 Grab_022

Also, I'll add the Brabham BT49D. I'll get it done by the time of the next release, so that in the end, both the Alfa-Romeo roster and the Brabham roster will be complete along with the Williams roster. I'm currently working on the itty little bits, the details in the cockpit and for the spinner of the BT49D. Skins are already complete, and I'll gradually enable both drivers and give the files the necessary information.

Mod F1 1982 for rFactor - Page 13 Rfacto26 Mod F1 1982 for rFactor - Page 13 Rfacto28

Last but not least, by the time of the next update, every car currently available will have the upgrade option of either having the engine cover closed or lifted up in the spinner! Here are some examples:

Mod F1 1982 for rFactor - Page 13 Rfacto27 Mod F1 1982 for rFactor - Page 13 Rfacto29 Mod F1 1982 for rFactor - Page 13 Rfacto30

Not to mention the long-awaited update to my developer diary Wink 
The aforementioned updates mean that installation will most likely just consist of "copy and paste and let it replace" unless otherwise mentioned in the readme file! Check the readme post when it's up for details!


So stay tuned! 




F1 1982 v0.96C July Update: Due 01/07/2019 - 02/07/2019

The only known issues so far are with the Brabham BT49D. All issues with the BT49D can be traced back to the dashboard gmt. Currently, the car disappears after a short time when looking at it from the swingman view while pressing "Look Back". Also, the light for "high oil temperature" (LEDSL) behaves strangely. In the T-cam view (when no lights on the dash should be able to light up), it goes on and off according to its animation data, but in the cockpit view, it just behaves..basically like a light with a broken contact link or something. That's the best way I can describe it. Next, in the swingman and T-cam view, the car jerks back a little every now and then. It's only graphical, but it's annoying as hell and I don't know how to fix it. I've come to the conclusion that the issue has to do with the dash gmt as the dash gmt also makes the car disappear in the spinner, hence why I replaced it with a different dashboard from a BT49C for the spinner. To add to this, the dash gmt also always disappeared in the spinner but only in the spinner, as it could be seen to appear for a split second - hence the replacement. Everything tells me that the dashboard gmt is in some way corrupt, or in some other way broken. I don't understand how, as the very same procedure has been done to make the dashboard for the Alfa 179D, which works flawlessly even after a thousand kilometers in testing. Anyway, until this is fixed, if this can be fixed, I fear that the BT49D will be, as of the July update, be released with the aforementioned issue(s). If a solution to this is known, please let me know.
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Pascal Mikula
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Pascal Mikula


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Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeMon 1 Jul 2019 - 12:01

Update Time!!!

The new update 0.96C is finally up!

Core Mod: https://www.mediafire.com/file/me1cjuc14r2t1d4/F1_1982_Core.7z/file
Vehicles: http://www.mediafire.com/folder/j202p2p68zd9y/F1_1982_Cars
Code:
UPDATE 01/07/2019

F1 1982 v0.96C
--> IMPORTANT! Now, at the beginning of every month, I'll try to update this mod, be it as small an update as can be or a huge major overhaul.
   ON TO THE PATCH NOTES!

--> Added the following cars to the complete pack: Alfa-Romeo Tipo 179D, Brabham-Ford BT49D. Models taken and modified from GPC79 rFactor mod,
with much help (and a lot of patience) from Big Al (Alberto Ibanez) and David Sabre. See readme's for stories and details.
--> Added the following cars with interim physics (Ford-powered cars have Lotus 91 physics, Hart-powered have Brabham BMW physics):
   -- Fittipaldi-Ford F9, March-Ford 821, Osella-Ford FA1C, Theodore-Ford TY02, Toleman-Hart TG183
--> Modified spinner look of the following cars: Alfa-Romeo 182, Alfa-Romeo 182T, Brabham-BMW BT50, Ferrari 126C2,
   Fittipaldi F9, Ligier JS17B, Ligier JS19, March 821, McLaren MP4/1B, Osella FA1C, Renault RE30B, Williams FW07
--> Fixed tiny livery issue with the Brabham BT50's wing textures being selectable in the skin menu as main liveries and therefore not being
   properly put on the wings
--> Added Alfa 1260 engine to main core file as it was missing during the June update; fixed Williams FW08B vehicle file to prevent it being blocked
   by the rFm filter

Installing the new core update is not necessary if you have the previous update's core pack already installed with the Alfa 1260 fix. Most, if not all
fixes have been done within the VEHICLES category. If you want to go the safest way, I recommend you do a clean install of the mod.

As always, bug reporting/feedback is welcome at either the HSO forum, or NEW! the (unofficial) HSO Discord: https://discord.gg/uEPH5eP

Cheers!
Pascal Mikula AKA ThePanzafahra.
Courtesy of Historic Simracing Organisation / Project 82 Modding.

Also, the issues with the Brabham BT49D have been fixed! No more graphical glitches will be present when driving the old 1981 car. As always, if you find anything, let me know!!

Also, I promised to give every car the spinner looks, but I haven't been able to do that with some cars. However, with the way rFactor handles variables, custom variables and upgrade/spinner files, I do have an idea as to how to do it with cars that have multiple engine covers! Those patches will come as they're finished, tested and verified.
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Pascal Mikula
Racing Legend
Pascal Mikula


Number of posts : 1189
Age : 23
Location : Classic Motorsport Hub
Registration date : 2016-01-04

Mod F1 1982 for rFactor - Page 13 Empty
PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitimeWed 3 Jul 2019 - 11:30

Okay, as always, some things are goofed up a little, and this time, it's got to do with the new cars. Ashar Firdaus brought this one up, so credits to him.
Honestly, I hadn't expected anyone to not install the vast majority of cars, so I hadn't actually thought that this would even happen, but as they say "never say never".

Anyway.

IMPORTANT: Currently, some cars use a shared physics set, as those don't have their own set yet. That means that the Lotus 91 physics are in use by the Osella FA1C, Theodore TY02, March 821 and Fittipaldi F9. The Toleman TG183 uses physics from the Brabham BT50 as of now. It is absolutely required that if you want to try out and use those cars, you must have the Lotus 91 and Brabham BT50 installed as well, or else the game won't find the respective HDV files and therefore exclude the cars from the game!
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PostSubject: Re: Mod F1 1982 for rFactor   Mod F1 1982 for rFactor - Page 13 Icon_minitime

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