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 1971 Trans-Am - Schedule

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Timo Vermeersch
Vincent Beretta
Carl Larrad
Mike Becnel
Alberto Ibañez
Jef Vannijlen
finally gone :)
Antoine de Mautor
François Remmen
Frank Verplanken
14 posters
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Frank Verplanken
League Owner
Frank Verplanken


Number of posts : 13574
Age : 48
Location : Nice, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 12 Jan 2015 - 19:38

Schedule

Each track will be made available for download in the relevant race topic.


#MapDate Event Circuit DistanceTimo’s Diary
11971 Trans-Am - Schedule LimeFeb 8Lime Rock 200Lime Rock Park132 lapsRound 1
21971 Trans-Am - Schedule BryarMar 15Bryar 150New Hampshire RC95 lapsRound 2
31971 Trans-Am - Schedule MidohioApr 5Lexington 180Mid-Ohio75 lapsRound 3
41971 Trans-Am - Schedule EdmontonApr 19Klondyke 300 KmEdmonton75 lapsRound 4
51971 Trans-Am - Schedule BrainerdMay 17Brainerd 210Donnybrooke70 laps
61971 Trans-Am - Schedule ElkhartJune 14Road America 200Elkhart Lake50 laps
71971 Trans-Am - Schedule TremblantAug 30Sainte-Jovite 300 KmMont-Tremblant70 laps
81971 Trans-Am - Schedule 65Sep 27Watkins Glen 350 KmWatkins Glen90 laps
91971 Trans-Am - Schedule TalladegaOct 11Talladega 200Talladega RC50 laps
101971 Trans-Am - Schedule RiversideNov 8Mission Bell 200Riverside79 laps
111971 Trans-Am - Schedule LagunaDec 13Monterey 200Laguna Seca106 laps


Last edited by Frank Verplanken on Wed 6 May 2015 - 4:07; edited 5 times in total
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François Remmen
Pro Driver
François Remmen


Number of posts : 880
Age : 43
Location : Netherlands
Registration date : 2012-12-22

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeThu 22 Jan 2015 - 17:56

may i recommend the admins change the tire smoke value in the TDF for all tracks
the transams will smoke alot in drifts and braking and to avoid a blinding smoke curtain for others
its very easy just replace the line underneath into the "ROAD" sections in the tdf
also the most realistic instead of the hughes clouds like a engine blows up , you have experienced already at some tracks we raced with the btcc65 :hello:

( this value all tracks should use for tire smoke)


Reaction=tiresmoke Tex=smokewhite.tga Max=512 Scale=(1.5,1.0,1.5) Growth=(1.0,0.5,1.0) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
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Antoine de Mautor
League Owner
Antoine de Mautor


Number of posts : 3617
Age : 36
Location : Nantes, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeThu 22 Jan 2015 - 21:45

Just tick off "special effect" in your rf graphic options to get rid of the annoying smoke Wink
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Racing Legend



Number of posts : 3192
Age : 31
Location :
Registration date : 2008-10-27

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeThu 22 Jan 2015 - 23:07

And editing all the tracks because one mod does it wrong isn't the way to go.
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François Remmen
Pro Driver
François Remmen


Number of posts : 880
Age : 43
Location : Netherlands
Registration date : 2012-12-22

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 1:41

think you guys misunderstood
it s not only for this mod but for any mod
Most rfactor  tracks doesnt have the right realistic tire smoke like i use in the whole 60strackpack
just  thought its make it much nicer  and also realistic for everybody, its just a mather of  copy and paste  that line , nothing more.

i can do it if know what track will be used  just np at all and hell i run full options !! ha
try it yourself at one of the tracks ( riverside) of the 60stracpack and then see what you think
groupC F1 and specialy trans-am , man its so much better and awesome to watch!

just want to help to spice it up that s all

looking forward to this great season :champ:
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Jef Vannijlen
Club Driver
Jef Vannijlen


Number of posts : 69
Age : 44
Location : Belgium
Registration date : 2013-12-14

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 7:56

I think its a great idea, besides, u cant race in a smokescreen for 2 hours anyways.
And i dont like just turning special effects off, u should see smoke when someone locks up or spins, even powersliding, but that smoke should be subtle. And its seems like an easy fix.

Can i do it locally without affecting online errors?
Also there are no tracklinks yet for TA so people cant do this yet.

Would be cool to have a TA server up, i am excited as well and cant wait to get these muscle cars underway.
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 10:15

You can also use a custom smoke graphic in your own install that is less dense (Can't remember the name of the TGA right now). Will not affect anybody else, won't cause mismatches, solves the problem and you can still use max detail and effects.
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finally gone :)
Racing Legend



Number of posts : 3192
Age : 31
Location :
Registration date : 2008-10-27

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PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 11:10

I don't think we (or anyone else) are going to change all the tracks because of something isn't to your taste ! Imagine if we had to go with anyone's wishes ?
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Frank Verplanken
League Owner
Frank Verplanken


Number of posts : 13574
Age : 48
Location : Nice, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 12:58

Yes indeed I won't go through the trouble of changing this as it really is a minor thing which can be easily modified to your liking along the lines Antoine or Alberto suggested. In my opinion most mods got this wrong on rFactor, even TCL which is probably my favourite (of the non-HSO made/modified ones ^^) mod out there. I generally find most of such effects in rF1 dubious and unrealistic anyway (sparks, skid marks, fire, exhaust flames, ...etc.) so I cut the special effects settings down long ago. Was glad to see they got it right in rF2 though Smile .

The race topic for Lime Rock and the training server will be up later today Wink .
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François Remmen
Pro Driver
François Remmen


Number of posts : 880
Age : 43
Location : Netherlands
Registration date : 2012-12-22

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 16:44

well i tried to help but shut off effect in rf1 is realy nonsense ,it takes 1 second a track to do this for only 11 tracks before uploading them. for so much more immersion it can't be hard or difficult to benefit not me but you all!
however i wont start a discussion or argue about this again just wanted to HELP and improve it by just a very minor suggestion and im willing to do it for you if I knew what track it is but reading above the decision had been made.

all i can hope for is  that the 73 usac tracks will use this advise
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Mike Becnel
Racing Legend
Mike Becnel


Number of posts : 4741
Age : 55
Location : Sugar Land, TX, USA
Registration date : 2012-06-24

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 17:19

François,

I believe you are correct but typically, in my opinion, HSO tries to minimize track updates and patches to minimize information conflicts on race days. Every change made increases the potential number of problems (track mismatch, connection problems, etc.). In this case I think the point could have been made more politely by some (Frank was very professional, others not so much) that although your point is good, the choice has been made to defer to the user to manage the issue with their in game settings.

I think your suggestion has value and I thank you for the information. Glad you posted it, I need to yank down my special effects to a much lower setting before tomorrow!

-Mike
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 17:21

Thanks for the offer and for being helpful François, you know your stuff well and your work on tracks is great :top: I'm sure your suggestion makes an improvement, but with the sheer amount of tracks used in this league, and many people using the same install to race elsewhere it can quickly become a leviathan. Keeping things simple is a long term benefit: Frank, Martin, JP and all the senior admins have loads of experience and I tell you, whenever we have discussed alternatives or made suggestions, 99'9% of the times we end up concluding that what they chose at first was indeed the best option Smile

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Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeFri 23 Jan 2015 - 22:48

Francois i respect you as a sim racer and also for the great work you have done on some tracks, i really liked your sunset effect in the GTPC Sebring race ...  :top:

Its great to have you at HSO for some track advice and i would like to thank you for your input .

A Good point has been raised Thank You :drink:

I Agree with Mike Wheres that Special effect button again :hello:
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Frank Verplanken
League Owner
Frank Verplanken


Number of posts : 13574
Age : 48
Location : Nice, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 2:46

To expand a bit on my point of view on this. Agreed it can take very little time to do, but when you consider the many many things we have to do daily as admins, well sometimes even the smallest additionnal work seems like just too much of a burden. And if the file editing does indeed take very little time, you still need to do thorough checks in-game just to be sure, if possible with different cars, you can eventually run into the odd glitch and so on. So as often with such things the time you end up spending on it is gonna be three or ten times what you thought it would be What a Face .

To be honest I can see two dozens other things I would like to do before tweaking the smoke effect and I don't even have the time to do them. Also what I meant with rF1 effects is that I had played with the tire smoke settings a few years back and although it of course reduced the outrageous wall of smoke thingy it never got to a satisfactory level imho as I think most modders got it wrong (i.e. tires lighting up where and when they wouldn't in real life, dubious or ugly looking smoke gfx, ...etc.). And now with the fabulously immersive effects in rF2 I have even more the will to spend time on such things on rF1 as it's never gonna be nowhere near as good as what I have seen in the new version :smil20: .

Having said that, we're always open to suggestions, particularly ones going into more realism and immersion, so keep them coming guys :top: . But we would also appreciate if you (not speaking of you particularly François, just a general remark there Wink ) could take our first answer as a definitive one, as having to go through the burden of explaining things down to the last detail can sometimes take the fun out of being an admin and in the long run is a big contributing factor to the proverbial burnout :D . I, for one, am just recovering from a major of those burnouts so I am even less inclined than I would have been a few years back to go into lenghty posts on such subjects. The present post being an exception to the rule I guess geek :hihi: Wink .

I know I said the race thread for Lime Rock would be up today, but I had an unexpected call for work today (and I don't have too many of those these days that I can afford to turn them down :aie: ) and when I came back this evening my internet was dead and came back to life only a few minutes ago. But don't worry the race thread will be up before Sunday night for sure Smile .

:frank:
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Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 8:46

Franky thanks for your time and effort , you put into explaining this ... Wink
Martin , Ben and other admins have done a fantastic job while you have been absent ...
But i have to say it"s great to have you back on and off the track :hello:

Looking forwsrd to seeing how much slower i am in the Escort compared to the Bmws :papy:
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Vincent Beretta
Racing Legend
Vincent Beretta


Number of posts : 1398
Age : 45
Location : France
Registration date : 2008-12-15

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 11:05

Carl Larrad wrote:

But i have to say it"s great to have you back on and off the track :hello:
:papy:


Yes indeed !!!
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Racing Legend



Number of posts : 3192
Age : 31
Location :
Registration date : 2008-10-27

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 12:24

Mike Becnel wrote:
François,

I believe you are correct but typically, in my opinion, HSO tries to minimize track updates and patches to minimize information conflicts on race days. Every change made increases the potential number of problems (track mismatch, connection problems, etc.). In this case I think the point could have been made more politely by some (Frank was very professional, others not so much) that although your point is good, the choice has been made to defer to the user to manage the issue with their in game settings.

I think your suggestion has value and I thank you for the information. Glad you posted it, I need to yank down my special effects to a much lower setting before tomorrow!

-Mike

Mr Smartass,
Sometimes, you say politely to some people that you don't have time for their numerous requests (as Frank said, it'd still cost time to admins or maybe myself). You say it once, twice, three times, but patience can wear out. And then the short refusal answer comes because it's tiring to go in lengths to explain the same thing over and over to the same people.
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Mike Becnel
Racing Legend
Mike Becnel


Number of posts : 4741
Age : 55
Location : Sugar Land, TX, USA
Registration date : 2012-06-24

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 19:19

Yes dear. lol! But I do know your point of reference as you have obviously spent untold hours tweaking tracks. :top:
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François Remmen
Pro Driver
François Remmen


Number of posts : 880
Age : 43
Location : Netherlands
Registration date : 2012-12-22

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 20:01

lol! well wait till november riverside race which i like( allow to ) to provide the track to you chaps which now only the canam version is ready ( 60s trackpack) but a simple tweak and you will have the nascar layout
11 months from now think i will be able to fix that :D

and man what a line up , will be awesome this championship :top:
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Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

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PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeSat 24 Jan 2015 - 21:47

François Remmen wrote:
man what a line up , will be awesome this championship  :top:
Amen to that cheers
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Timo Vermeersch
Racing Legend
Timo Vermeersch


Number of posts : 1345
Age : 54
Location : Brussels
Registration date : 2009-08-11

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PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 9 Feb 2015 - 13:46

Ne peut-on pas utiliser Bryar Motorsports Park pour la deuxième course plus tot que New Hampshire roadcourse?

Historiquement ce serait nettement plus proche de la réalité. New Hampshire RC n'a été utilisé la première fois qu'en 1991...

Timo
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Frank Verplanken
League Owner
Frank Verplanken


Number of posts : 13574
Age : 48
Location : Nice, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 9 Feb 2015 - 14:11

Il semblait me souvenir que ce track était buggé online c'est pour ça que j'ai pris NHRC. On va essayer de checker ça Wink
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Timo Vermeersch
Racing Legend
Timo Vermeersch


Number of posts : 1345
Age : 54
Location : Brussels
Registration date : 2009-08-11

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 9 Feb 2015 - 14:53

Frank Verplanken wrote:
Il semblait me souvenir que ce track était buggé online c'est pour ça que j'ai pris NHRC. On va essayer de checker ça Wink

Super, merci. Pour le online, je ne sais pas. Je l'ai testé offline (le petit film ailleur sur le forum) et ca marchait impec. Mêmes les AI étaient plus tôt bien foutu.

Timo
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Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 9 Feb 2015 - 23:11

Timo Vermeersch wrote:
Bryar Motorsports Park
Is this the track where using i need to start practicing :D
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Frank Verplanken
League Owner
Frank Verplanken


Number of posts : 13574
Age : 48
Location : Nice, France
Registration date : 2008-09-08

1971 Trans-Am - Schedule Empty
PostSubject: Re: 1971 Trans-Am - Schedule   1971 Trans-Am - Schedule Icon_minitimeMon 9 Feb 2015 - 23:23

:D I can't tell for sure at the moment, will let you know sometime during the week Wink You can train on both in the meantime Laughing
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