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 rFactor2 Top Historic Mods

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Richard Wilks
Honza Mild
Christian Dauger
Alberto Ibañez
Mauro Mariani
9 posters
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Mauro Mariani
Rookie
Mauro Mariani


Number of posts : 27
Age : 41
Location : Italy
Registration date : 2019-10-17

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeTue 31 Dec 2019 - 19:51

another great mod out now is Lotus Cortina
https://steamcommunity.com/sharedfiles/filedetails/?id=1939103913




p.s. 1967 Endurance Mod update 2.0 is coming. and a F1 1971 Historic mod is WIP


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Mathieu Leclerc
Club Driver
Mathieu Leclerc


Number of posts : 147
Age : 42
Location : FRANCE, Dijon (Prenois)
Registration date : 2010-01-03

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeSat 4 Jan 2020 - 13:24

you may know ASR Formula

many cars from the 90's
https://steamcommunity.com/profiles/76561198001407794/myworkshopfiles/?appid=365960&p=1&numperpage=30

some are free but some are paymod

the most recent are the 2 cars :
- Ferrari 412 T1 1994
- Williams FW16 1994 there are free.

Quote :

rF2 - FW16 Free e 412T1 Beta 1994.

Primi rilasci 2020 anche per rF2!😉

www.asrformula.com

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2019 HSO Championship:1988 CART PPG Indy Car World Series
rFactor2 Top Historic Mods - Page 2 08
Running the car #8 Teo Fabi : March 88C / Porsche / Good Year

rFactor2 Top Historic Mods - Page 2 FFSCA_sm2
rFactor2 Top Historic Mods - Page 2 377
HSO new web site 25-06-2012, wonderful stats !!!


Last edited by Mathieu Leclerc on Mon 6 Jan 2020 - 21:11; edited 1 time in total
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http://www.ffsca.org
Mauro Mariani
Rookie
Mauro Mariani


Number of posts : 27
Age : 41
Location : Italy
Registration date : 2019-10-17

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeSun 5 Jan 2020 - 19:07

1967 Endurance Mod 2.0 update out

physics and tyres reworked, some car models little reworked too


cars table and car roster here: https://forum.studio-397.com/index.php?threads/1967-endurance-proto-sports-gt-modded-howston-g4.46937/page-13#post-1013533


Last edited by Mauro Mariani on Sun 5 Jan 2020 - 21:20; edited 1 time in total
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Mike Becnel
Racing Legend
Mike Becnel


Number of posts : 4741
Age : 53
Location : Sugar Land, TX, USA
Registration date : 2012-06-24

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeSun 5 Jan 2020 - 19:32

Who did the tire model Mauro? It seems the ability to understand and modify those is a rare skill.

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Mauro Mariani
Rookie
Mauro Mariani


Number of posts : 27
Age : 41
Location : Italy
Registration date : 2019-10-17

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeSun 5 Jan 2020 - 21:17

As i know tyres was updated by mantasisg
(it isn't a complete new tire model)
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 119
Location : International Simracing Organisation
Registration date : 2010-09-17

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PostSubject: Re: rFactor2 Top Historic Mods   rFactor2 Top Historic Mods - Page 2 Icon_minitimeWed 8 Jan 2020 - 9:18

Alberto Ibañez wrote:
Wilks knows much more about AC than most of us, but I can say some things about rF2 from my modder's perspective. 

rF2 has a wonderful and well advanced tire model in real time 3D, but the problem is that nobody except the developers and payware contents creators (Not even all of them) have a fucking clue about it or can make new custom tires for mods. So modders are limited in general to whatever existing tires Studio397 has released, which get copied over and over to the new mods. You can check them here: 

https://docs.studio-397.com/developers-guide/cars/car-physics/tyre-database

In the end what you have is many mods shod with tires that were never ever developed for those cars, so they might lack grip or have excess of it, or be radial instead of bias ply, etc, etc. 

So you have classic stock cars running on Transam tires, or classic F1s running on modern tires because there was no tire ever created purposely for them, and what modders have to do is start fiddling around with parameters that reduce grip or change characteristics in a manner that nobody has a clue how it works. So it's trial and error basically.

And all that, crossing your fingers to hope Studio 397 got it right to begin with, which isn't always the case as they had to rectify after discovering major bugs on their base concepts some time ago.

But if you want a well recognized expert's opinion (And also the reasons why he did not continue modding for the new rF2 engine), you can read Niels Heusinkveld's take on this here:

http://www.sim-racing.co.uk/pdf/Tires-in-race-simulations.pdf

This was written in the early days of rF2 but time has only confirmed it. 

I just hope with time they make a more easily usable tire model that gives full control over it.

I expressed -as quoted above- our concerns as modders regarding the rF2 tire model being out of our control and too complex. Now the Devs at Studio 397 just acknowledged in their official Discord channel that the tire wall flex is broken in all cars since the last update and is going to be fixed in a future patch (No release date as of yet I believe). Hopefully they do it soon, and hopefully they don't break anything else in the process or (As has happened before) don't suddenly affect how existing mods work  Neutral

rFactor2 Top Historic Mods - Page 2 Unknown

Some time ago they were toying with the idea of making rF2 backwards compatible with rF1 by allowing the player to use the same tire model as the AI (Essentially the rF1 model we all know so well) and we had HIGH hopes of that being the case. But the idea vanished, likely in part due to pressure from the payware mod teams that want captive clients  Evil or Very Mad

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