Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Sun 30 Dec 2018 - 21:42
Here you can see the misalignment quite well, and also how much the wheel well protrudes:
Jonatan Acerclinth Racing Legend
Number of posts : 1837 Age : 31 Location : Gräv, Sweden Registration date : 2012-12-10
Subject: Re: The bugs, glitches and feedback thread Sun 30 Dec 2018 - 21:47
And, when we talk awkward italian, don't forget the Stratos, both cramped and missalligned
Michal Janak Racing Legend
Number of posts : 1082 Age : 51 Location : Brno, Czech Republic Registration date : 2010-03-25
Subject: Re: The bugs, glitches and feedback thread Sun 30 Dec 2018 - 22:06
and look into Lotus 49 cocpit, steering wheel was off centre too to have place in cocpit for gear shifter
"The increase from 1.5 litre to 3.0 litre demanded a significant fuel capacity of the monocoque, whilst keeping the frontal area to no greater than the engine profile, in order to minimise drag at a time when this was the principle aerodynamic concern. This led to a very narrow cockpit, to such an extent that, to accommodate the driver, ‘elbow dings’ were required and the steering wheel was offset to give the driver adequate room for gear shifting. "
Austin Johnson Pro Driver
Number of posts : 814 Age : 34 Location : Northern California Registration date : 2013-01-14
Subject: Re: The bugs, glitches and feedback thread Sun 30 Dec 2018 - 22:08
Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:
WOW look at those wheel wells. That is awesome! Thank you this car is awkward and awesome. I can't believe how well you guys replicate the real thing.
Grant Riddall Experienced Driver
Number of posts : 313 Age : 34 Location : England Registration date : 2015-12-10
Subject: Re: The bugs, glitches and feedback thread Sun 30 Dec 2018 - 22:26
Austin Johnson wrote:
Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:
WOW look at those wheel wells. That is awesome! Thank you this car is awkward and awesome. I can't believe how well you guys replicate the real thing.
+1
Michael Drechsler Pro Driver
Number of posts : 671 Age : 45 Location : Aachen, Germany Registration date : 2016-03-11
Subject: Re: The bugs, glitches and feedback thread Mon 31 Dec 2018 - 0:08
Ergonomics weren't a key aspect in performance car design, neither road and even less so competition, back in those days. Drivers were just supposed to cope with it. I've seen a picture of Hans-Joachim Stuck in his March days, crammed in his F1 car with the bodywork removed...
...not only his position seemed a bit uneasy (Stuck is rather tall), he actually had the tip of his shoe cut away with the big toe sticking out. Else, he was apparently unable to fit his feet into the chassis...
...on the other hand, Porsche seemingly understood the advantage of ride that offered a certain level of creature comfort. Drivers of the 956 and 962 always praised the relative comfort the cars offered, especially when they drove other cars before. Be it seating position, space for head and ellbows, noise level, temperatures, syncromesh gearbox. Besides being almost bulletproof, it was also a contributing factor for six straight LM victories that shouldn't be underestimated...
...and then, there was the worst scenarios of all: Nigel Mansell being to fat to fit into the McLaren...
Jason Whited Pro Driver
Number of posts : 581 Age : 39 Location : Virginia, USA Registration date : 2017-03-08
Subject: Re: The bugs, glitches and feedback thread Mon 31 Dec 2018 - 0:30
Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:
This is a racing version? Maybe they made multiple types of instrument panels.
In this video seems to be the same type as in the car in game
When going off that one, I'm definitely a bit to the center of the car in game.
Interesting thread
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Mon 31 Dec 2018 - 9:54
No, that is the street version. The Procar was fitted with the smaller and simpler cluster you see in game.
Martin Lacina Experienced Driver
Number of posts : 475 Age : 42 Location : Czech Republic Registration date : 2016-02-16
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 13:31
Hi guys. Welcome in new year 2019. I tried this mode. All looks very well and the behaviour of the car is great as usual on HSO. But fist time i tried this mod i noticed the too angular shaped tyres which looks ugly in the game. Because i wanted to learn something about modding especially modelling so i tried to change the shape of the tyres and i could also get into the game which is great for me. Thanks for the help to David S. Now i changed only one type of the wheels but i could also change the rest of the wheels. Below is the new MAS file if somebody wants to test it but with backup of the official MAS! The change you can see only on any of the cars (for example B&S Fabrication, BMW Austria and some of the others)
Number of posts : 16590 Age : 36 Location : Sheffield, England Registration date : 2012-06-29
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 13:49
Nice addition Martin .
Don't get too involved in modding, it will eat your life away
François Remmen Pro Driver
Number of posts : 880 Age : 43 Location : Netherlands Registration date : 2012-12-22
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 13:56
somehow including myself don't have a clue how to optimize graphics and 3d in AMS (cars aswell tracks ) looking that good as in rfactor like HistorixGT does , the group c M1s or better yet the new f1 1958 mod
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 16:29
Thanks Martin great job! Will check it and if everything is OK I will include it in the patch
François Remmen Pro Driver
Number of posts : 880 Age : 43 Location : Netherlands Registration date : 2012-12-22
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 18:15
It drives great Alberto just like in rf1 but the most coolest part is missing those marvelous backfires
BTW HAPPY NEW YEAR TO YOU ALL!
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 18:39
Quote :
but the most coolest part is missing those marvelous backfires
It is intentional, I have seen some videos of the car doing them, but David Sabre hates it
Raul Jereb Racing Legend
Number of posts : 1490 Age : 50 Location : Rijeka, Croatia Registration date : 2013-05-28
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 23:40
Something strange happend, I havent noticed yesterday.. When in multyplayer mode, cockpit of the car Im in looks very shitty - no red dash panel, no fine texture cockpit mask - all of that very nice in single play though.. Player detail set to "full".
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Tue 1 Jan 2019 - 23:59
Yes that is an interior texture from the other cars overriding your own one. As it is now, you will only see it when opponent detail is lower than maximum and you enter the server with someone already being there who has the cars in lower detail. If you set your own car detail lower than maximum you will also suffer it offline.
All this comes from a problem with corrupted DDS conversion, only the mipmap for maximum detail was correctly created inside the DDS.
I have already fixed it, will be included in the 1.10 patch to be released when the first race thread goes up
Filippo Marazzi Club Driver
Number of posts : 184 Age : 54 Location : Varese, Italy Registration date : 2016-11-05
Subject: Re: The bugs, glitches and feedback thread Wed 2 Jan 2019 - 0:12
Just finish my first shake down with this mod....great another masterpiece ...what a sound...wonderfull work I'll try to partecipate in some races
David Jaques Pro Driver
Number of posts : 512 Age : 43 Location : Canada Registration date : 2013-03-28
Subject: Re: The bugs, glitches and feedback thread Wed 2 Jan 2019 - 19:03
currently all gears are adjustable in the garage, final drive, and each individual gear. usually, final drive is a fairly quick change and can be done at the track, adjusting individual gears in the transmission is usually a much longer process.
no idea how it "really was" for these cars, and all depends how hso wants to have it set. just wanted to mention it now for review, if it is the way you intended then all is well.
Timo Vermeersch Racing Legend
Number of posts : 1345 Age : 54 Location : Brussels Registration date : 2009-08-11
Subject: Re: The bugs, glitches and feedback thread Thu 3 Jan 2019 - 10:30
Is it me or has the test server been switched to Champcars?
Not that it matters a lot. Took the M1 out for a ride around Toban short with some AI. What a blast... These things are addictive to the point that my ETS2 Volvo FH750 addiction was cured within 15 minutes of M1-driving at Toban.
Small glitch: offline, the AI-cars do not seem to have wheels nor tires in the rearview-mirror (I use the virtual rear view in cockpit). I think it was already mentioned in this thread but I can not find it. It does in any case not spoil the fun.
What a blast, these cars. And they say the 911 is prone to entry understeer snapping to midturn oversteer... But the M1 does it so gradual and in such predictable manner... brilliant.
Timo
Richard Coxon Racing Legend
Number of posts : 16590 Age : 36 Location : Sheffield, England Registration date : 2012-06-29
Subject: Re: The bugs, glitches and feedback thread Thu 3 Jan 2019 - 10:39
Timo Vermeersch wrote:
Is it me or has the test server been switched to Champcars?
It has been switched, it will go back to Procar at the weekend when we announce the entry list and first race thread.
The error was reported, the first reply in the thread
Richard Coxon Racing Legend
Number of posts : 16590 Age : 36 Location : Sheffield, England Registration date : 2012-06-29
Subject: Re: The bugs, glitches and feedback thread Thu 3 Jan 2019 - 20:05
The Procar server is now back up. Don't worry the CART one is still running.
Server info
Server IP : 51.77.116.8:34797 Server name: Historic Simracing Procar Password: hso80
Jason White Racing Legend
Number of posts : 14725 Age : 47 Location : Ferndale, MI USA Registration date : 2011-12-25
Subject: Re: The bugs, glitches and feedback thread Thu 3 Jan 2019 - 21:24
Richard Coxon wrote:
Nice addition Martin .
Don't get too involved in modding, it will eat your life away
Amen
Jan Kowalski Pro Driver
Number of posts : 777 Age : 33 Location : Germany Registration date : 2008-11-28
Subject: Re: The bugs, glitches and feedback thread Fri 4 Jan 2019 - 20:26
just two questions: the shifting is similar to our F1971 mod with lifting the throttle? what are the effects of the "cooling" setting on the car?
Last edited by Jan Kowalski on Fri 4 Jan 2019 - 20:32; edited 1 time in total
Richard Wilks Racing Legend
Number of posts : 2212 Age : 40 Location : Portugal Registration date : 2015-01-07
Subject: Re: The bugs, glitches and feedback thread Fri 4 Jan 2019 - 20:29
Yes of course.
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: The bugs, glitches and feedback thread Fri 4 Jan 2019 - 20:44
Quote :
what are the effects of the "cooling" setting on the car?
You mean the grille tape? As in the VLM mod and NASCAR mods/games, represents your crew adding duct tape over the radiator grille. Less cooling but also less aero turbulence and air getting trapped there, with higher top speed as a result. Works like the radiator opening you are used to from rFactor.
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Subject: Re: The bugs, glitches and feedback thread