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 The bugs, glitches and feedback thread

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David Sabre
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David Sabre

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Registration date : 2012-02-25

PostSubject: Re: The bugs, glitches and feedback thread    Fri 4 Jan 2019 - 13:44

Jacob Fredriksson wrote:
What tracks are on rotation on the test server?
Jacarepagua Oval & Virginia Road Course.
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David Jundt
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David Jundt

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Registration date : 2012-07-14

PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 21:44

Some observations from the readme(that probably still corresponds to it's rF1 version):

- The Dale Coyne Car is shown as March 88C with a Cosworth engine, but wasn't it really a March 86C with the Chevy Stock Block?

- The Entry List doesn't seem to mention engine "swaps" in it's thread. It doesn't mention that Granatelli(#2/4) switches from Chevy to Cosworth after R1 nor that Galles(#3) uses a Cosworth at R1&R8 instead of a Chevy? Is it correct though?

- Something similiar about the entries of Bettenhausen(#16, Judd at R12) and Hemelgarn(#91, Judd at R12), with the other Hemelgarn car(#71) apparently the only car that has an engine change in the entry list?

Are the engine swaps simply not mentioned(but do happen) or is the Hemelgarn #71 car the only one that does have an engine change during the season?

- Misspelling in the readme: "Newman Haas" is called "Newman Hass"(="Hate, Hatred in German) accidentally

- A few one-off entries have been omitted due to not enough material on them, correct?


I am guessing that car specifications(chassis, engine, driver) will be adjusted to the corresponding rounds as Meadowlands will happen later in the season than on the original calendar.

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 22:03

We're not too worried about the read-me at the moment. We'd rather get the mod working and fix any faults with that before we tackle the readme.

We know which round we need to pick for each race, don't worry. We know for round 5 @ Indy we need to pick the round 3 filter in game. On the server you will only be able to pick the correct car anyway.

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David Jundt
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David Jundt

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 22:13

Richard Coxon wrote:
We're not too worried about the read-me at the moment. We'd rather get the mod working and fix any faults with that before we tackle the readme.

Keep in mind that, for example, somebody might unsuspectingly pick the Coyne car for a one-off race(after having read the readme) and then find out it's an absolute dog of a car since it's got a stock block.

But hey, I guess people will be warned before they do so Wink


I just took my time to post it since the topic also said "feedback". General feedback, but still feedback :D

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Juha Bos
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Juha Bos

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 22:22

David Jundt wrote:
- The Entry List doesn't seem to mention engine "swaps" in it's thread. It doesn't mention that Granatelli(#2/4) switches from Chevy to Cosworth after R1 nor that Galles(#3) uses a Cosworth at R1&R8 instead of a Chevy? Is it correct though?

#2/4 had a Cosworth all year long, and #3 was always Ilmor-Chevy powered.

David Jundt wrote:
- Something similiar about the entries of Bettenhausen(#16, Judd at R12) and Hemelgarn(#91, Judd at R12), with the other Hemelgarn car(#71) apparently the only car that has an engine change in the entry list?

Are the engine swaps simply not mentioned(but do happen) or is the Hemelgarn #71 car the only one that does have an engine change during the season?

#16 wasn’t a Judd. The #71 and #91 engine changes are mentioned in the entry list.

David Jundt wrote:
I am guessing that car specifications(chassis, engine, driver) will be adjusted to the corresponding rounds as Meadowlands will happen later in the season than on the original calendar.

Everyone will have the correct chassis/engine combo for each track, regardless how we shuffled the calendar.

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Juha Bos
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Juha Bos

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 22:25

David Jundt wrote:
Richard Coxon wrote:
We're not too worried about the read-me at the moment. We'd rather get the mod working and fix any faults with that before we tackle the readme.

Keep in mind that, for example, somebody might unsuspectingly pick the Coyne car for a one-off race(after having read the readme) and then find out it's an absolute dog of a car since it's got a stock block.

But hey, I guess people will be warned before they do so Wink

Try before you buy. :D

Anyone who drives it knows what they’re in for. And despite being a dog it’s still a possible points scorer (with some luck...).

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Alberto Ibañez
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Alberto Ibañez

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 22:51

I directed David to put his comments here, so don't be harsh on him, it's my fault  :D

Thanks for the feedback  :hello:

At some point we will try to polish all those details, but as David Sabre once said "Mods are never finished, you just stop working on them"  lol! and top priorities now are other glitches and/or bugs.

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David Jundt
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David Jundt

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PostSubject: Re: The bugs, glitches and feedback thread    Sat 5 Jan 2019 - 23:10

Well, I want to be safe rather than sorry and slightly inform myself study

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Lukáš Vydra
Club Driver
Lukáš Vydra

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Registration date : 2018-10-29

PostSubject: Re: The bugs, glitches and feedback thread    Mon 7 Jan 2019 - 9:24

Richard Wilks wrote:
Ok, if you are driving in VIR, remember that round 1 cars are for phoenix, which is an Oval, so ideally you should be using cars from road courses in this track, like round 2 or round 15.
Hm ... and I was wondering why I was so slow and fighting with so much understeer scratch

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Best result on the grid - 16th (2019's 1996 BTCC Rd4 Race 2 - Silverstone Circuit)
Best result in the race - 12th (2019's 1988 CART Rd3 - Milwaukee Mile)
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Alberto Ibañez
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Alberto Ibañez

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PostSubject: Re: The bugs, glitches and feedback thread    Mon 7 Jan 2019 - 10:52

Quickest way to tell if a car has oval chassis (Besides the small speedway wings for superspeedways), is to have a look in the garage. If it is assymetrical, then you are using a oval chassis setup.

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread    Mon 7 Jan 2019 - 10:57

Alberto Ibañez wrote:
Quickest way to tell if a car has oval chassis (Besides the small speedway wings for superspeedways), is to have a look in the garage. If it is assymetrical, then you are using a oval chassis setup.

Or

Look to the opponent filter list on the right and match up the round number to the car selection section on the left.

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Salvatore Sirignano
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Salvatore Sirignano

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PostSubject: Re: The bugs, glitches and feedback thread    Tue 8 Jan 2019 - 22:13

Petr Hlavac wrote:
Oh wow. I only drove a few laps with two cars at Portland and Watkins Glen. This is some seriously great stuff. I love the sound of turbo, the handling (it has a lot of grip, but not too much), feedback, overall characteristics of these cars. This is how an IndyCar should drive. Together with F1 78, this is The Nirvana. I can't wait!

Hi guys, sorry, I'm a bit of a lurker! I can't commit to racing online but anything F1 HSO produces is an insta-download for me.
F1 78, is that a typo referring to the 1971 mod, or is there a 1978 F1 mod available?

Thanks for your help, keep up the good work! :top:
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Juha Bos
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Juha Bos

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PostSubject: Re: The bugs, glitches and feedback thread    Tue 8 Jan 2019 - 22:19

It's not a typo, HSO ran the 1978 mod in 2016:
http://historicsimracing.123.st/f76-1978-formula-1

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Salvatore Sirignano
Rookie
Salvatore Sirignano

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Registration date : 2018-11-10

PostSubject: Re: The bugs, glitches and feedback thread    Tue 8 Jan 2019 - 22:42

Thanks very much for your reply Juha!
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Rob Swindells
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Registration date : 2017-02-01

PostSubject: Re: The bugs, glitches and feedback thread    Wed 9 Jan 2019 - 20:46

The Dale Coyne car has a graphics glitch in the rear-view mirror (real & virtual) (full of seat) when using the round 2 car driven by Dominic Dobson.

https://i.servimg.com/u/f86/20/01/86/68/grab_010.jpg

Also this car doesn't have the sound glitch online.

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Raul Jereb
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Raul Jereb

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 9 Jan 2019 - 20:50

Rob Swindells wrote:
The Dale Coyne car has a graphics glitch in the rear-view mirror (real & virtual) (full of seat) when using the round 2 car driven by Dominic Dobson.

https://i.servimg.com/u/f86/20/01/86/68/grab_010.jpg

Also this car doesn't have the sound glitch online.

In graphics options you have "self in mirror", which can be unchecked. Its an AMS feature.

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Juha Bos
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Juha Bos

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PostSubject: Re: The bugs, glitches and feedback thread    Sun 13 Jan 2019 - 17:09

The CART test server is closed for the duration of the Procar race. It will be relaunched after tonight's race.

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Jacob Fredriksson
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Jacob Fredriksson

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PostSubject: Re: The bugs, glitches and feedback thread    Mon 14 Jan 2019 - 10:04

In-car telemetry turned off in this mod? I can't see tyre/brake/engine temps in the HUD anymore. At least not in the Coyne car.

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread    Mon 14 Jan 2019 - 10:07

Check another car. It may just be the Coyne car as I'm 99% sure it was okay for me when I tested briefly yesterday.

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Jason Whited
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Jason Whited

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 0:11

Strange.
Earlier today, I was in the Phoenix Cart server.  Did some laps.  Eventually got down mid-ish 22s (22.3xx or so, I believe was the fastest)

Even alt tabbed and opened browser to look at live racers a few times and saw the time listed there.  Had me up around P13 or so, I think.

Now I look again, and it's gone, and I have a 23.133 listed.  
Not sure how that happened.  I logged quite a few different laps lower than that. Probably most of the laps I did, actually.

Live racers now shows me with only 17 logged laps...earlier today, I clearly remember it being over 60, and certainly know I did far more than 17.

Not sure what's up with that, figured I'd report it though.  I'd suspect live racers, but all the other timing seems in tact from what I can remember.  


ETA: Disregard.  Apparently a live racers hiccup.  The proper times and lap count for the practice I did is now there.  
:hello:

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Martin Lacina
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Martin Lacina

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 10:29

Hi guys i think i have a bad livery for the first race at Phoenix. Dick Simon went not in black colour but in tricolour livery. The same as on my avatar.

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 10:41

So he did.  :doh:

To be honest though, it's not a major issue. We will correct it at some point, but it's not worth releasing a patch just so you have the correct skin. Sorry.  :smil20:

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Martin Lacina
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Martin Lacina

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 10:50

I know. Dont worry.

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Jacob Fredriksson
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Jacob Fredriksson

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 11:40

That's a gorgeous livery, black or not! Did Simon ever run the black "Luyendyk" livery all year?

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Martin Lacina
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Martin Lacina

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PostSubject: Re: The bugs, glitches and feedback thread    Wed 16 Jan 2019 - 16:10

Yes, the black looks cool. But cannot find out when he used this colours.

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