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 The bugs, glitches and feedback thread

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Sun 30 Dec 2018 - 21:42

Here you can see the misalignment quite well, and also how much the wheel well protrudes:


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Jonatan Acerclinth
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Jonatan Acerclinth

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Registration date : 2012-12-10

PostSubject: Re: The bugs, glitches and feedback thread   Sun 30 Dec 2018 - 21:47

And, when we talk awkward italian, don't forget the Stratos, both cramped and missalligned :hihi:

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if you are bored entering a corner, you aren't pushing enough,
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Michal Janak
Pro Driver
Michal Janak

Number of posts : 949
Age : 46
Location : Brno, Czech Republic
Registration date : 2010-03-25

PostSubject: Re: The bugs, glitches and feedback thread   Sun 30 Dec 2018 - 22:06

and look into Lotus 49 cocpit, steering wheel was off centre too to have place in cocpit for gear shifter


"The increase from 1.5 litre to 3.0 litre demanded a significant fuel capacity of the monocoque, whilst keeping the frontal area to no greater than the engine profile, in order to minimise drag at a time when this was the principle aerodynamic concern. This led to a very narrow cockpit, to such an extent that, to accommodate the driver, ‘elbow dings’ were required and the steering wheel was offset to give the driver
adequate room for gear shifting. "

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Austin Johnson
Pro Driver
Austin Johnson

Number of posts : 765
Age : 29
Location : Northern California
Registration date : 2013-01-14

PostSubject: Re: The bugs, glitches and feedback thread   Sun 30 Dec 2018 - 22:08

Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:


Shocked WOW look at those wheel wells. That is awesome! Thank you this car is awkward and awesome. I can't believe how well you guys replicate the real thing.

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"The Winner ain't the one with the fastest car, it's the one who refuses to lose." Dale Earnhardt.
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Grant Riddall
Experienced Driver
Grant Riddall

Number of posts : 216
Age : 29
Location : England
Registration date : 2015-12-10

PostSubject: Re: The bugs, glitches and feedback thread   Sun 30 Dec 2018 - 22:26

Austin Johnson wrote:
Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:


Shocked WOW look at those wheel wells. That is awesome! Thank you this car is awkward and awesome. I can't believe how well you guys replicate the real thing.

+1

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Michael Drechsler
Pro Driver
Michael Drechsler

Number of posts : 671
Age : 40
Location : Aachen, Germany
Registration date : 2016-03-11

PostSubject: Re: The bugs, glitches and feedback thread   Mon 31 Dec 2018 - 0:08

Ergonomics weren't a key aspect in performance car design, neither road and even less so competition, back in those days. Drivers were just supposed to cope with it. I've seen a picture of Hans-Joachim Stuck in his March days, crammed in his F1 car with the bodywork removed...

...not only his position seemed a bit uneasy (Stuck is rather tall), he actually had the tip of his shoe cut away with the big toe sticking out. Else, he was apparently unable to fit his feet into the chassis... Shocked

...on the other hand, Porsche seemingly understood the advantage of ride that offered a certain level of creature comfort. Drivers of the 956 and 962 always praised the relative comfort the cars offered, especially when they drove other cars before. Be it seating position, space for head and ellbows, noise level, temperatures, syncromesh gearbox. Besides being almost bulletproof, it was also a contributing factor for six straight LM victories that shouldn't be underestimated...

...and then, there was the worst scenarios of all: Nigel Mansell being to fat to fit into the McLaren... lol!

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Jason Whited
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Jason Whited

Number of posts : 500
Age : 34
Location : Virginia, USA
Registration date : 2017-03-08

PostSubject: Re: The bugs, glitches and feedback thread   Mon 31 Dec 2018 - 0:30

Alberto Ibañez wrote:
Here you can see the misalignment quite well, and also how much the wheel well protrudes:


This is a racing version?
Maybe they made multiple types of instrument panels.

In this video seems to be the same type as in the car in game


When going off that one, I'm definitely a bit to the center of the car in game.

Interesting thread :top:

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Mon 31 Dec 2018 - 9:54

No, that is the street version. The Procar was fitted with the smaller and simpler cluster you see in game.

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Martin Lacina
Experienced Driver
Martin Lacina

Number of posts : 452
Age : 37
Location : Czech Republic
Registration date : 2016-02-16

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 13:31

Hi guys. Welcome in new year 2019. I tried this mode. All looks very well and the behaviour of the car is great as usual on HSO. But fist time i tried this mod i noticed the too angular shaped tyres which looks ugly in the game. Because i wanted to learn something about modding especially modelling so i tried to change the shape of the tyres and i could also get into the game which is great for me. :banane: Thanks for the help to David S.
Now i changed only one type of the wheels but i could also change the rest of the wheels. Below is the new MAS file if somebody wants to test it but with backup of the official MAS!
The change you can see only on any of the cars (for example B&S Fabrication, BMW Austria and some of the others)

Angular shape


Round shape



https://www.mediafire.com/file/vug9ev4k2difb93/BMWM1.MAS/file

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Richard Coxon
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Richard Coxon

Number of posts : 15141
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Location : Sheffield, England
Registration date : 2012-06-29

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 13:49

Nice addition Martin  :top:

Don't get too involved in modding, it will eat your life away  Twisted Evil

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François Remmen
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François Remmen

Number of posts : 801
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Location : Netherlands
Registration date : 2012-12-22

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 13:56



somehow including myself don't have a clue how to optimize graphics and 3d in AMS (cars aswell tracks ) looking that good as in rfactor like HistorixGT does , the group c M1s or better yet the new f1 1958 mod :D :D :D :D

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 16:29

Thanks Martin great job! Will check it and if everything is OK I will include it in the patch :top:

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François Remmen
Pro Driver
François Remmen

Number of posts : 801
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Location : Netherlands
Registration date : 2012-12-22

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 18:15

It drives great Alberto just like in rf1
but the most coolest part is missing
those marvelous backfires :D

BTW HAPPY NEW YEAR TO YOU ALL! :champ: :champ: :champ: :champ: :champ:

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 18:39

Quote :
but the most coolest part is missing
those marvelous backfires

It is intentional, I have seen some videos of the car doing them, but David Sabre hates it What a Face

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Raul Jereb
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Raul Jereb

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PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 23:40

Something strange happend, I havent noticed yesterday..
When in multyplayer mode, cockpit of the car Im in looks very shitty - no red dash panel, no fine texture cockpit mask - all of that very nice in single play though..
Player detail set to "full".

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Tue 1 Jan 2019 - 23:59

Yes that is an interior texture from the other cars overriding your own one. As it is now, you will only see it when opponent detail is lower than maximum and you enter the server with someone already being there who has the cars in lower detail. If you set your own car detail lower than maximum you will also suffer it offline. 

All this comes from a problem with corrupted DDS conversion, only the mipmap for maximum detail was correctly created inside the DDS. 

I have already fixed it, will be included in the 1.10 patch to be released when the first race thread goes up  :top:

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Filippo Marazzi
Club Driver
Filippo Marazzi

Number of posts : 101
Age : 49
Location : Varese, Italy
Registration date : 2016-11-05

PostSubject: Re: The bugs, glitches and feedback thread   Wed 2 Jan 2019 - 0:12

Just finish my first shake down with this mod....great another masterpiece ...what a sound...wonderfull work :clap:
I'll try to partecipate in some races

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David Jaques
Experienced Driver
David Jaques

Number of posts : 437
Age : 38
Location : Canada
Registration date : 2013-03-28

PostSubject: Re: The bugs, glitches and feedback thread   Wed 2 Jan 2019 - 19:03

currently all gears are adjustable in the garage, final drive, and each individual gear. usually, final drive is a fairly quick change and can be done at the track, adjusting individual gears in the transmission is usually a much longer process.

no idea how it "really was" for these cars, and all depends how hso wants to have it set. just wanted to mention it now for review, if it is the way you intended then all is well.

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Timo Vermeersch
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Timo Vermeersch

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PostSubject: Re: The bugs, glitches and feedback thread   Thu 3 Jan 2019 - 10:30

Is it me or has the test server been switched to Champcars?

Not that it matters a lot. Took the M1 out for a ride around Toban short with some AI. What a blast... These things are addictive to the point that my ETS2 Volvo FH750 addiction was cured within 15 minutes of M1-driving at Toban.

Small glitch: offline, the AI-cars do not seem to have wheels nor tires in the rearview-mirror (I use the virtual rear view in cockpit). I think it was already mentioned in this thread but I can not find it. It does in any case not spoil the fun.

What a blast, these cars. And they say the 911 is prone to entry understeer snapping to midturn oversteer... But the M1 does it so gradual and in such predictable manner... brilliant.

Timo

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread   Thu 3 Jan 2019 - 10:39

Timo Vermeersch wrote:
Is it me or has the test server been switched to Champcars?

It has been switched, it will go back to Procar at the weekend when we announce the entry list and first race thread.

The error was reported, the first reply in the thread Razz

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Richard Coxon
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Richard Coxon

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PostSubject: Re: The bugs, glitches and feedback thread   Thu 3 Jan 2019 - 20:05

The Procar server is now back up. Don't worry the CART one is still running. Wink

Server info

Server IP : 51.77.116.8:34797
Server name: Historic Simracing Procar
Password: hso80

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Jason White
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Jason White

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Registration date : 2011-12-25

PostSubject: Re: The bugs, glitches and feedback thread   Thu 3 Jan 2019 - 21:24

Richard Coxon wrote:
Nice addition Martin  :top:

Don't get too involved in modding, it will eat your life away  Twisted Evil

Amen

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Jan Kowalski
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Jan Kowalski

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PostSubject: Re: The bugs, glitches and feedback thread   Fri 4 Jan 2019 - 20:26

just two questions:
the shifting is similar to our F1971 mod with lifting the throttle?
what are the effects of the "cooling" setting on the car?

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Last edited by Jan Kowalski on Fri 4 Jan 2019 - 20:32; edited 1 time in total
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Richard Wilks
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Richard Wilks

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PostSubject: Re: The bugs, glitches and feedback thread   Fri 4 Jan 2019 - 20:29

Yes of course.

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Alberto Ibañez
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Alberto Ibañez

Number of posts : 15733
Age : 46
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: The bugs, glitches and feedback thread   Fri 4 Jan 2019 - 20:44

Quote :
what are the effects of the "cooling" setting on the car?

You mean the grille tape? As in the VLM mod and NASCAR mods/games, represents your crew adding duct tape over the radiator grille. Less cooling but also less aero turbulence and air getting trapped there, with higher top speed as a result. Works like the radiator opening you are used to from rFactor.

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