Historic Simracing Organisation
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Historic Simracing Organisation


 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Deformations unsolicited

Go down 
2 posters
AuthorMessage
Marie de Lacrowe
Club Driver
Marie de Lacrowe


Number of posts : 67
Age : 45
Location : Italy
Registration date : 2015-03-29

Deformations unsolicited Empty
PostSubject: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 13:14

.


Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total
Back to top Go down
Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 13:24

The deformation is controlled by the damage.ini of the mod. You can set there radius, amount of force needed to cause deformation, etc.
Back to top Go down
Marie de Lacrowe
Club Driver
Marie de Lacrowe


Number of posts : 67
Age : 45
Location : Italy
Registration date : 2015-03-29

Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 17:48

.


Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total
Back to top Go down
Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 18:28

Quote :
[VERTEX]
DefaultLimit=1.00                           // By default, all verts can move up to a meter
RestrictionLimit=0.10                       // Restricted verts can only move this far
RestrictionSphere=(0.40, 1.05, 0.08, 0.95)  // Don't crush verts too much around driver's head or the helmet might poke through the roof.
ForceFieldSphere=( 0.40, 0.40, -0.90, 0.45) // Protect driver's legs
ForceFieldSphere=( 0.00, 0.35, -1.85, 0.45) // Keep body verts out of radiator
ForceFieldSphere=( 0.74, 0.35, -1.62, 0.47) // Keep verts away from FL wheel
ForceFieldSphere=(-0.74, 0.35, -1.62, 0.47) // Keep verts away from FR wheel
ForceFieldSphere=( 0.74, 0.35,  1.44, 0.47) // Keep verts away from RL wheel
ForceFieldSphere=(-0.74, 0.35,  1.44, 0.47) // Keep verts away from RR wheel
DeformableInstance=SLOT                     // This is a *special* keyword indicating the main body of the slot (which is named on-the-fly)
DeformableInstance=FWING                    // You can leave this even if your vehicle doesn't have one
DeformableInstance=RWING                    // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS0                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS1                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS2                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS3                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS4                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS5                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS6                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS7                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS8                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS9                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS10                // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS11                // You can leave this even if your vehicle doesn't have one
DeformableInstance=EXHAUST
DeformableInstance=WWELL
DeformableInstance=SIDESKIRTS

I think the first parameter defines how much a vertex from the 3D model can be moved when crashing. It is currently set to one meter, which is too much for carbon fibre monocoques. Reduce for example to 0.20 and no vertex will move on a crash more than 20 cms, no matter how hard the impact is. (Detachable parts will still fly off)
Back to top Go down
Sponsored content





Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitime

Back to top Go down
 
Deformations unsolicited
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Historic Simracing Organisation :: General Discussion :: Mods-
Jump to: