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 HSO 1973 Championship Cars v1.0

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Raul Jereb
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 9:58

I found really difficult to drive these beasts with just 2 pedals under my feet... are you all having 3 pedals setups or there is something im doing wrong... starting to drive its lottery at this point...

sorry for missing last nights meeting on server, Im still partialy unable to put my butt on a chair, but every day goes better..


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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 11:10

Two pedals here. The trick really involves getting used to where the boost kicks in and adjusting the throttle accordingly. The Offy has the most violent kick. The Chevies actually have the most gentle power application; they are probably the most driveable two cars in the mod.

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Jacob Fredriksson
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 14:11

I may or may not be a little crazy.



Raul, you must lift off when shifting.

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Raul Jereb
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 14:16

Jacob Fredriksson wrote:


Raul, you must lift off when shifting.

Man, Im liftin' all the time... I hoped there is an easyer way :langue:

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Jukka Maattanen
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 16:14

Richard Coxon wrote:
Look at that Vollstedt go, Driven by a certain someone :hihi:

Ok I got a stop go for jumping the start :aie:

So did I, the front row was a bit slow so the only way I could avoid them was to pass them :hihi:

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Richard Coxon
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 16:24

Yeah, Not sure what Francois was doing on the inside as I'm sure he was supposed to be in the outside lane, but anyway, Still good fun!

Roll on the real race!

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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 17:17

Richard Coxon wrote:
Yeah, Not sure what Francois was doing on the inside as I'm sure he was supposed to be in the outside.

Do you recall if the server line-up instructions specified which side to be on?

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Richard Coxon
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 17:20

yeah, It says in the message center when it tells you to follow whichever car, So for example "Stay behind Jason White on the inside lane"

i think its confusing for some as you start single file in the pitlane, But if we all read the message center we will be fine. Plus if were not 2x2 the game wont give the green flag, Happened on one race we did the other day as everyone was single file.

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Timo Vermeersch
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 19:45

Richard Coxon wrote:
yeah, It says in the message center when it tells you to follow whichever car, So for example "Stay behind Jason White on the inside lane"

i think its confusing for some as you start single file in the pitlane, But if we all read the message center we will be fine. Plus if were not 2x2 the game wont give the green flag, Happened on one race we did the other day as everyone was single file.

If you hit TAB and the names of the drivers show up above the cars, the car you have to follow normally has the drivers name in yellow. That may also help.

Timo

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Frank Verplanken
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 19:52

This reminds me - anybody remembers how we can have the ping of each driver displayed under his name ? I can't remember which key it is drunken

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Richard Coxon
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 19:59

Tab key. Shows name and ping in brackets.

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Frank Verplanken
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 20:02

I only get the name with the tab key, isn't it another key to add the ping ?

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Steve Parker
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 20:05

I get name and ping with tab key Frank

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Frank Verplanken
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 20:19

Ah ok so surely it's something I modified myself in some .ini file or something I guess scratch Thanks guys Wink

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Peter Blom
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 20:58

on the server, when you use Q boost setup in Q...is it possible to change your engine upgrade to normal race boost or are you stuck with the chosen boost in Q? scratch

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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 21:03

The boost setting can only be changed in the upgrades menu. On race day the 29th, after qualifying has ended, drivers will leave the server, switch to race boost, then come back in. The admin will arrange the grid according to the qualy times once everyone is back in.

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Peter Blom
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 22:03

Jason White wrote:
The boost setting can only be changed in the upgrades menu. On race day the 29th, after qualifying has ended, drivers will leave the server, switch to race boost, then come back in. The admin will arrange the grid according to the qualy times once everyone is back in.

ah cool! Another question Jason: Reliability wise: can we end a race with maximum 'race boost' or is it better with this mod to choose a medium race boost setting? And the more boost the higher the fuel comsumption is right?

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Richard Coxon
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Tue 17 Mar 2015 - 22:08

The main difference is fuel consumption, with the top boost, you will have to pit more but you are quicker, They may break more easier than the lower boost ones, but they ain't as bad as Qually engines.

Jason will confirm or correct me if I'm wrong though :hihi:

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Doni Yourth
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Wed 18 Mar 2015 - 11:56

Hi, fellas.  After some initial probs getting Trenton to load, I finally binned my track folder and re-installed.  A-OK now.

MY WORD!  What an experience!  I took out Mario's VPJ Viceroy car for a spin...quite literally...at Trenton and it was amazing!  When that turbo kick in!  MUMMA MIA!  Smile

I didn't even attempt to do some fast laps as I wasn't sure what chassis config I should have been using to compare with the hotshots here.  What should I use and what were some representative Trenton lap times?  Thanks

Doni
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Richard Coxon
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Wed 18 Mar 2015 - 12:07

Hi Doni, Glad you got it working, And glad you like the mod!

If you entered the HSO server, I believe it makes you have the "Speedway" configuration. If offline you have to choose it as the default is "Superspeedway".

Regarding times, It also depends on A, Which car youv'e picked cause they all have different specs of the Offy engine, and B which boost setting did you run. For example the works Eagle 73 has 3 race boost levels of 850, 875 and 900bhp, the best Offy engine in other words.

The lowest Engine, We'll say Salt Walthers Mclaren, Has boosts of 800, 825 and 850bhp.

For the Parnelli it has the 2nd rated Offy engine if I remember correctly with 825, 850 and 875, So for lap times you should be looking around the 32.0 to 32.5's I'd say. That should, Hopefully, have you at the right end of the grid.

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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Wed 18 Mar 2015 - 13:02

Actually the Parnelli has the best rated Offy. In qualy trim the thing is a veritable rocket ship Shocked
Doni, I've been working on some Parnelli setups for Trenton. Let me know if you'd like to give them a try.

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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Wed 18 Mar 2015 - 13:10

Peter Blom wrote:
Another question Jason: Reliability wise: can we end a race with maximum 'race boost' or is it better with this mod to choose a medium race boost setting? And the more boost the higher the fuel comsumption is right?

Yes the higher the boost the more fuel you use. The key thing during a race is to make sure you've geared the car properly so it does not rev too high over the course of the run. With the Offy, for example, anything past 9500 revs is the danger zone.  So make sure that you leave a little cushion in the final drive selection. My Parnelli setup right now tops out at 8800 revs at the end of the Trenton main straight. I still have to make sure it doesn't go too much higher in a slipstream.

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John Fuqua
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Thu 19 Mar 2015 - 2:55

Awesome work guys, great job on this mod, look forward to more on this subject !...now where can I find a good version of Indy for testing ?
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Doni Yourth
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Sat 21 Mar 2015 - 21:08

I'm really enjoying this terrific mod! TY so much to all whom were involved in producing it.

I've been cracking off some laps at Trenton and Indy. Won't say how fast...or slow. Keep you guessing. Smile I realize that I've already missed the window for the Trenton 300 run but that's OK as I need more seat-time in tuning.

One thing... I've found that the mirrors and dash-board gauges go pitch-black when I face a certain direction of travel but the images return once I change my vector. Any solution to this phenomenon? And for cars with mis-matched mirror heights, how does one adjust each separately? If that's even possible, that is.

Doni
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Jason White
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PostSubject: Re: HSO 1973 Championship Cars v1.0    Sat 21 Mar 2015 - 21:52

Doni Yourth wrote:
II've found that the mirrors and dash-board gauges go pitch-black when I face a certain direction of travel but the images return once I change my vector.  Any solution to this phenomenon?

That tends to happen when graphic details are set to high. Try setting them to full.

Doni Yourth wrote:
And for cars with mis-matched mirror heights, how does one adjust each separately?  If that's even possible, that is.

Mirror heights are fixed on all cars.

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