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 Revised 60s trackpack V2.0 by FDsign

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François Remmen
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PostSubject: Revised 60s trackpack V2.0 by FDsign   Sat 28 Feb 2015 - 20:54





http://www.mediafire.com/download/57nnsl4kqu0j5lu/Addon+SixtiesTracks+V2.0++by+FDsign_2015.rar

June 2015
Hello everyone.

This is the 60s tracks ADDON v2.0 for HistoriX V1.96 mod with 2 new tracks and a revised one
made for the great sim organistion HSO
http://historicsimracing.123.st/

Continental 2000 Daytona
Bridgehampton Double 500
Riverside Canam / Motortrend 500

Contains new fullblown graphic detailes and complete reworked tdf's for special effects and road behavior.
24h hudson skies are in and tracks need to be driven at full/Max detailes with 16x Anisotropic.

------------------------------------------------------------
Installation
very important!
You need to make use of the (DDS) effects included in the track pack and
HDR plugin v1.2 from Rainmaker for optimal result.
Delete youre HAT files when you have v1.0 of the 60strackpack from the 65 mod installed ( riverside ) or the csgt tracks
then simply drop everything in the rfactor folder and let it overwrite.

------------------------------------------------------------
Online Racing
It may happen that some tracks cause a  "track geometry mismatch ' this is a bug and to prevent this, the hoster need to appropriate his settings in the multiplayer.ini
Report mismatches = "0"
Mismatch Response = "0"
for events/leagues set the server to race time TRACK DEFAULT! for the best enviroment effects.
they all represent the year of 1965 but ofcourse different mods and years can be simulated if you want
driving the old wsc70 on daytona cant hurt or try the vlm group C cars Razz
I tested the tracks with those mods aswell .. you won't disapointed  Wink
------------------------------------------------------------------------------------------------------

Many thanks to Rainmaker providing me  Bridgehampton and Nugit from Virtua_LM for let me use there textures!

now happy hollidays and have a blast!

Regards,
François Remmen
( Flying Dutchman F1SR ) FDsign
francoremmen@gmail.com
The Netherlands


Last edited by François Remmen on Wed 1 Jul 2015 - 15:39; edited 2 times in total
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Alberto Ibañez
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 28 Feb 2015 - 21:41

WOW that looks brilliant cheers

Congrats for your work :top: , looking forward to race there :conduit:

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Steve Parker
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 28 Feb 2015 - 23:19

That looks Great :clap: nice job :top:

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Timo Vermeersch
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sun 1 Mar 2015 - 10:33

Wow, looks fantastic.

Timo

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Carl Larrad
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Mon 2 Mar 2015 - 21:23

Looka amazing :clap:

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Frank Verplanken
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Mon 2 Mar 2015 - 23:29

I somehow had missed your post François Embarassed Looking great indeed :top: The dust is a nice accurate touch like we like them ! Riverside also often 'benefited' from LA's famous smog but I'm not sure it would be wise to ruin those beautiful skies with that just for the sake of accuracy :D !

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Robert Thurman
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Tue 3 Mar 2015 - 6:32

What track(s) are you using for a base?
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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Tue 3 Mar 2015 - 12:53

thanks guys
and yes frank good comment I've l put in a alternative sky for abit more clouds to represent the smog in the background so you have two options to go for when it's released.
Note; both versions make use of a 24h sky pack so you can drive at any time you like offline and to whom drove at Sebring know how the sun rise/set will look Wink  (the gt40 shown in the picture above is at sunrise)

the track is based i think from gtr2 or gpl ( very old! )and first attempt made by philrob and rainmaker in 2012
then a 2nd atempt by me and phil shown in the 60strackpack v1.0 from last year and now finaly it's to my likeness
but overal the base is horrible ( bad geometry) , and its not super accurate cause the early 60 version had a hard sharp right at the back , different pits,  S section , club circuit etc etc  lol! sofar i know that version is only made for gpl shown in the 1966 canam promo video. and this layout represent the 69 -89 races so on the other hand more mods can be driven like we do now with the transam and they fit perfectly i can tell you! Which is good for hso.

going to start with Daytona now study
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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 7 Mar 2015 - 3:19

WIP Daytona Continental 2000km :D





Last edited by François Remmen on Sat 7 Mar 2015 - 13:04; edited 1 time in total
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Richard Coxon
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 7 Mar 2015 - 10:57

Both look epic Francois, Well done! :clap:

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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 14 Mar 2015 - 16:56

From the pictures, and without testing, the fence textures are awful, the wall is perpendicular to the horizon and not the track (which is a major flaw on an oval track), the grass is dull - it's just one texture repeated over and over, there's no variation.
At Riverside, same problem with the sand, the transition between two parts of the sand isn't seemless, and the tires are not hittable, even though I explained you how to do it, and it's easy to do.

read this as positive critic please

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Mon 16 Mar 2015 - 18:20

Thanks JP :hum:

ofcourse it's wip and a early stage
this first pictures only show the tarmac and skyboxi I've completed with indeed only the new grass texture
the rest is still untouched and stock from the orignal csgt version

1: I changed the grass now with shader t1 mul t2ad t3mul t4 but the infield is so devided in 3dmodeling i cant cope with that
see picture below same for riverside
2: also about the fence i like to have some advice how to change that since now you dong the ovals for the 73 usac
i hope you can assist in this and like to share you the tracks to have a look at both for perfection
in the end its for HSO so a helping hand cant hurt

( for the tire jumpers i only have 3dsimed and you told me by pm indeed but its very harsh to do it in that program i only have and you saying it s very easy yourself so pls have a look cause i realy want them icm with youre tire used from laguna seca so you can replace them.



Last edited by François Remmen on Tue 17 Mar 2015 - 14:42; edited 2 times in total
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Sebastien Quiec
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Mon 16 Mar 2015 - 19:55

If you wish to enhance the Daytona font, it seems this one appeared in 1966, it was blank before that. Also I doubt Pure and 76 were at the same time on track (or you have several versions maybe ?). Hope this helps.

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Tue 17 Mar 2015 - 14:39

the track will represent the 65 continental 2000 so i don't worry about the font
maybe for the looks i keep the text instead to make it white not sure yet
76 all objects were indeed not there and will be replaced by the Pure poles or simply deleted



and if there is any HELP creating a new aiw by the skilled modders devision we could have a 65 daytona nascar 500 at hso Question

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 25 Mar 2015 - 16:25

now all Balls are changed: Pure Balls lol!
also a new fence

let me know what you guys think  and honest like the dutch wanted :cowboy2:




Last edited by François Remmen on Wed 25 Mar 2015 - 16:50; edited 1 time in total
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Alberto Ibañez
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 25 Mar 2015 - 16:34

Looks better now, but what is the deal with the shadow? It goes through the wall and has no ball at the top?

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 25 Mar 2015 - 16:52

Its all there
(edit picture from better angle) Very Happy
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Alberto Ibañez
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 25 Mar 2015 - 17:14

:top:

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Sebastien Quiec
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 25 Mar 2015 - 20:37

I never saw "Pure" ball myself, only "76", do you have a reference picture please ? I only saw narrow cylinders for the pure sign myself. Also never saw "boundaries" on the outside wall, it's white all along I think.

Don't worry everything else looks good (or I can't tell it does not :hihi: ), keep up the good work ! :top: If you need some reference on specific things, I can look in what I have (but I don't promise I will have it.)  Wink
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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Thu 26 Mar 2015 - 17:36

thats correct the pure balls were never there and the fence was only installed at the grandstands
( youtube shows it all )

means delete all of it but to keep it abit in shape i can replace it with the normal pure poles ( which weren't there aswell)
also i must test how the car will react if its going over a wall
remember this is mostly a texture update not a full scale 1:1 remake cause im only doing textures and effects
but in the end its a new track from the old stock one Smile
want to finish this cause it taken too long..
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Steve Parker
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Thu 26 Mar 2015 - 21:15

Looks Good FD

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 28 Mar 2015 - 17:20

right
looking at the two videos form 65 ( the 500 and continental this is as closed i can get it )
screw those balls lol! ( deleted them and only the last turn of the banking had fences )









now finaly go to the ring and I'm done with this crap Laughing
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Alberto Ibañez
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Sat 28 Mar 2015 - 17:45

Looking very good now, feels very period like :top:

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François Remmen
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 1 Apr 2015 - 18:31

its done
all new road effect and textures ( 90%) AND according the safety measure reading in the 73 threat I created a full working caution system  like it was back in the days including the starter Flag man. ( waves green and yellow when needed)

they only appear when a heavy shunt happens and under FULL flag rules, I'm not a expert in online server settings  but offline it all works , however indeed you get a penalty when overhaul somebody before the start line when the green is given so i presume it has something to do with the plr/Aiw or server settings but I'm sure you guys figger it out.

pff this track was a ... :urgence:

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Alberto Ibañez
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PostSubject: Re: Revised 60s trackpack V2.0 by FDsign   Wed 1 Apr 2015 - 18:38

Quote :
however indeed you get a penalty when overhaul somebody before the start line when the green is given so i presume it has something to do

Anywhere in the track or just if you overtake in the zone flagged yellow where the accident happened?

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