HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  

Share | 
 

 1973 USAC Indy mod WIP

Go down 
Go to page : Previous  1, 2, 3, 4
AuthorMessage
David Sabre
Racing Legend
avatar

Number of posts : 4084
Age : 48
Location : england
Registration date : 2012-02-25

PostSubject: Re: 1973 USAC Indy mod WIP   Wed 27 Nov 2013 - 13:26

Ok thanks, I will get it.
Dude, I already have the Big Lebowski.
Back to top Go down
Jason White
Racing Legend
avatar

Number of posts : 13990
Age : 41
Location : Ferndale, MI USA
Registration date : 2011-12-25

PostSubject: Re: 1973 USAC Indy mod WIP   Wed 27 Nov 2013 - 13:30

That wasn't her toe, Dude.

_________________
Back to top Go down
https://www.instagram.com/misterjasonwhite/
Frank Verplanken
League Owner
avatar

Number of posts : 11663
Age : 43
Location : Nice, France
Registration date : 2008-09-08

PostSubject: Re: 1973 USAC Indy mod WIP   Wed 27 Nov 2013 - 13:55

Her life was in their hands. Now her toe is in the mail.

_________________
Thou shalt not train.
Back to top Go down
http://historicsimracing.org/en/index
Jens Kraft
Experienced Driver
avatar

Number of posts : 385
Age : 35
Location : Ruhr District, Germany
Registration date : 2010-01-31

PostSubject: Re: 1973 USAC Indy mod WIP   Fri 27 Dec 2013 - 2:03

Fuckn great work guys !!!!!!!!!!!!


Hey,

when i looked at the mod of WSC70 we had following situation:


a certain value of radiaotr-water temperature
a certain value of combustion engine heat up
same for friction (rpm)
and some speed dependant cooling

the problem was that the values were unreal and in top speed situations they were messed up, also right after the start they did things u cant even imagine in a real car.
what they did: they found a value whihc was around stable.


in order to add realism i had altered many values: heat dependant engine life;
heat from friction and combustion.

the result was taht u had the ReAL situation: the engine would heat up under acceleration, but with MORE inertia. the result was in le mans after 3 laps taht u could overheat it by excessive late shifting.
in addition the cooling at top speeds in lemans 350kmh was enough to bring the water temperature down slowly (but realistic) so that the higher spread to the oild brought the engine down very late but real.
the result is that it cooled down under braking because the spread would decrease.

it took me 3 hours but the values were realisitc, so realistic that u could trade the temp under acceleration all with more "inertia".

i am very eager to try to find such things and maybe i can do this in your mod.
in addition:
some mods have excellent tire feeling, some others have very generetic, phantastic feeling. i hope my 2 appearances proven taht i can very quickly learn and differentiate the things that go on so i would more than a wanna-be tester. i could distinguish all effects and do the testing.
Back to top Go down
Alberto Ibañez
Racing Legend
avatar

Number of posts : 14285
Age : 45
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: 1973 USAC Indy mod WIP   Fri 27 Dec 2013 - 10:27

Interesting Jens. Do you have some knowledge about fuel consumption editing too? rFactor seems to use a rather obscure formula that nobody masters.


_________________
"There are two kind of oval racers, those who have hit the wall and those who will hit it" - Mario Andretti

Back to top Go down
Jens Kraft
Experienced Driver
avatar

Number of posts : 385
Age : 35
Location : Ruhr District, Germany
Registration date : 2010-01-31

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 3:20

Alberto Ibañez wrote:
Interesting Jens. Do you have some knowledge about fuel consumption editing too? rFactor seems to use a rather obscure formula that nobody masters.



do you mean for ai or for the real cars?

i think it work as a simple function of horsepower (unfortunately linear to throttle pedal) but i cant remember. what is the point? Smile

some editing of the cars?
im proud of the porsche i made a realistic torque function so u would rather drive the porsche with some closer gears because they had a resonance effect they used. look at the torque curve of 1965 and then at the gpl mod 66

old carburetors have a not so smooth torque curve
Back to top Go down
Alberto Ibañez
Racing Legend
avatar

Number of posts : 14285
Age : 45
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 10:59

The car you drive in the sim, your own fuel consumption while gaming.

rFactor uses a strange formula that doesn't always give predictable results. And for the USAC cars we have boost settings that should increase the consumption and complicate the problem.


_________________
"There are two kind of oval racers, those who have hit the wall and those who will hit it" - Mario Andretti

Back to top Go down
Jens Kraft
Experienced Driver
avatar

Number of posts : 385
Age : 35
Location : Ruhr District, Germany
Registration date : 2010-01-31

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 18:06

Alberto Ibañez wrote:
The car you drive in the sim, your own fuel consumption while gaming.

rFactor uses a strange formula that doesn't always give predictable results. And for the USAC cars we have boost settings that should increase the consumption and complicate the problem.


yes i can research if u want, but if the formula doiesnt give predicatbe results the formula is wrong.

if u have exponential growth and estimate a square formula u wont make it fit


in rfactor the consumption is linear to the throttle.

sure its unpredcitable if u drive a shorttrack with many corners and brake alot it will go up.

but i dont understand what u mean: u mean 10% of wrong prediction? or 50 ?

imagine u go 300kmh with no wings. its totally different fuel consumption. i think the formula must be adapted. to find it out in single player a driving is a must. or rfactor would need to rcreate speed and grip tables to lookup the fuel.

in gpl the consumption was so: the cars had known fuel consumption. they cacluated them for each track. the only reason it worked is they caclulated it for the track.

they never couldve been any better than rF. because gpl doesnt know anything if the track is unknown Smile
Back to top Go down
Peter Blom
Pro Driver
avatar

Number of posts : 747
Age : 36
Location : Amsterdam
Registration date : 2012-11-01

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 18:43

great stuff Jason, great looking cars in that era!

_________________
2017 HSO BTCC Championship winner :first:
2016 HSO 1973 Indianapolis 500 winner :first:
2015 HSO 1973 Indianapolis 500 third  :third:
Back to top Go down
Jason White
Racing Legend
avatar

Number of posts : 13990
Age : 41
Location : Ferndale, MI USA
Registration date : 2011-12-25

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 20:30

Peter Blom wrote:
great stuff Jason, great looking cars in that era!

Thanks  Very Happy 

_________________
Back to top Go down
https://www.instagram.com/misterjasonwhite/
Guillaume Siebert
League Owner
avatar

Number of posts : 13569
Age : 31
Location : Paris, France
Registration date : 2008-09-08

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 23:23

Don't hold your breath too much guys, I tested it again today, it's total crap and Jason's skins are terrible.  :langue: 

_________________
Back to top Go down
Frank Verplanken
League Owner
avatar

Number of posts : 11663
Age : 43
Location : Nice, France
Registration date : 2008-09-08

PostSubject: Re: 1973 USAC Indy mod WIP   Sat 28 Dec 2013 - 23:33

Latest one, the Gertrude Special :


_________________
Thou shalt not train.
Back to top Go down
http://historicsimracing.org/en/index
Jason White
Racing Legend
avatar

Number of posts : 13990
Age : 41
Location : Ferndale, MI USA
Registration date : 2011-12-25

PostSubject: Re: 1973 USAC Indy mod WIP   Sun 29 Dec 2013 - 0:47

Don't let the pic fool you. Turbocharger and 1000 bhp make it a serious contender  :D 

_________________
Back to top Go down
https://www.instagram.com/misterjasonwhite/
Robert Thurman
Rookie


Number of posts : 48
Age : 69
Location : california
Registration date : 2011-03-13

PostSubject: Re: 1973 USAC Indy mod WIP   Sun 28 Dec 2014 - 19:06

1 year since the last post. Happy birthday :banane: :banane: :banane:
Back to top Go down
Alberto Ibañez
Racing Legend
avatar

Number of posts : 14285
Age : 45
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: 1973 USAC Indy mod WIP   Sun 28 Dec 2014 - 20:15

Progress is going on at a good rate. Stay tuned Wink

_________________
"There are two kind of oval racers, those who have hit the wall and those who will hit it" - Mario Andretti

Back to top Go down
Richard Wilks
Racing Legend
avatar

Number of posts : 1626
Age : 34
Location : Portugal
Registration date : 2015-01-07

PostSubject: Re: 1973 USAC Indy mod WIP   Sun 11 Jan 2015 - 23:47

Alberto Ibañez wrote:
Progress is going on at a good rate. Stay tuned Wink

Well if so, i better get cracking with that sound Smile

It's me, SkyWilk from nogripracing.

If you need some help on he physics, i might assist, since my massive previous project with the BRP mod is done.
Back to top Go down
David Sabre
Racing Legend
avatar

Number of posts : 4084
Age : 48
Location : england
Registration date : 2012-02-25

PostSubject: Re: 1973 USAC Indy mod WIP   Thu 15 Jan 2015 - 19:48

Richard Wilks wrote:
Alberto Ibañez wrote:
Progress is going on at a good rate. Stay tuned Wink

Well if so, i better get cracking with that sound Smile

It's me, SkyWilk from nogripracing.

If you need some help on he physics, i might assist, since my massive previous project with the BRP mod is done.
:top: We will be waiting to test any new sounds.

Would you be interested in making new sounds for the 1978 F1 mod ?
Back to top Go down
Richard Wilks
Racing Legend
avatar

Number of posts : 1626
Age : 34
Location : Portugal
Registration date : 2015-01-07

PostSubject: Re: 1973 USAC Indy mod WIP   Thu 15 Jan 2015 - 20:02

Well those are basically the same sounds of the 1979 season, and i think those are already at a good level Smile and with my lack of time, i really need to prioritize things. But you guys can use my sounds for the TCL mod, since we are having a season of it here this year :top:
Back to top Go down
John Fuqua
Rookie


Number of posts : 45
Age : 55
Location : U.S.
Registration date : 2014-04-16

PostSubject: Re: 1973 USAC Indy mod WIP   Tue 3 Feb 2015 - 3:42

It would be cool to see a few recent screenshots
Back to top Go down
François Remmen
Pro Driver
avatar

Number of posts : 729
Age : 38
Location : Netherlands
Registration date : 2012-12-22

PostSubject: Re: 1973 USAC Indy mod WIP   Tue 3 Feb 2015 - 19:02

try to contact vlm for the group c turbo sounds effects

couldn't harm , use my name flying dutchman if you need to
they permitted me for using there textures for update the 60s tracks awell Very Happy
Back to top Go down
Robert Thurman
Rookie


Number of posts : 48
Age : 69
Location : california
Registration date : 2011-03-13

PostSubject: XXX rated Naked F5000 and Indycar photos   Thu 19 Feb 2015 - 18:12

http://s288.photobucket.com/user/robertthurman1949buzard/library/

Went to Riverside Raceway museum. Got to go around the ropes for some pictures.
Back to top Go down
Alberto Ibañez
Racing Legend
avatar

Number of posts : 14285
Age : 45
Location : Valencia - Spain
Registration date : 2010-09-17

PostSubject: Re: 1973 USAC Indy mod WIP   Thu 19 Feb 2015 - 18:36

Damn I wish I had know that, would have asked you to check some things on the Eagle :doh:

_________________
"There are two kind of oval racers, those who have hit the wall and those who will hit it" - Mario Andretti

Back to top Go down
David Sabre
Racing Legend
avatar

Number of posts : 4084
Age : 48
Location : england
Registration date : 2012-02-25

PostSubject: Re: 1973 USAC Indy mod WIP   Thu 19 Feb 2015 - 19:33

Robert Thurman wrote:
http://s288.photobucket.com/user/robertthurman1949buzard/library/

Went to Riverside Raceway museum. Got to go around the ropes for some pictures.
Nice F5000s there Very Happy
Back to top Go down
Robert Thurman
Rookie


Number of posts : 48
Age : 69
Location : california
Registration date : 2011-03-13

PostSubject: Re: 1973 USAC Indy mod WIP   Fri 20 Feb 2015 - 0:41

The trip was kinda spur of the moment. Wouldn't take much for me to go back. What are you looking for?
Only a little more than an hour away. You seldom see cars without an engine. So I focused on the 2 F 5000 cars with the rear suspension exposed.
Back to top Go down
Sponsored content




PostSubject: Re: 1973 USAC Indy mod WIP   

Back to top Go down
 
1973 USAC Indy mod WIP
Back to top 
Page 4 of 4Go to page : Previous  1, 2, 3, 4

Permissions in this forum:You cannot reply to topics in this forum
Historic Simracing Organisation :: General Discussion :: Paddock :: Mods-
Jump to: