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 BMW M1 Physics

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Tiago Malafaya
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PostSubject: Re: BMW M1 Physics    Mon 11 Oct 2010 - 13:13

Can't help you with that Alberto, sorry :smil20:
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Carl Larrad
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PostSubject: Re: BMW M1 Physics    Mon 11 Oct 2010 - 19:40

Any chance your sound editor mate could take a look
i think the sounds could make a huge difference to this mod :jp:

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Alberto Ibañez
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PostSubject: Re: BMW M1 Physics    Tue 12 Oct 2010 - 8:05

I sent him an e-mail days ago, but no reply yet. Probably he has moved on to other things. Crying or Very sad

Anyway, we have already some good sounds from the original mod, plus the soundpack that you also found. And I have a Beta working; it's just that it doesn't sound as good as would like. The problem is that sound extracted from videos has an increasing pitch as the car accelerates, and that causes that the loop in the sound becomes quite evident when you are on higher gears. You need to change pitch a bit in some parts of the sound to balance it, and make it loop seamlessly, but by doing so you somehow lose a bit of the meat in it. Also, I was reduced to use only one engine sound, as I couldn't make it overlap properly (But the result is not bad). At least it DOES sound like an M1, that's unmistakable ...

Give it a try yourself and share what you think:

http://www.mediafire.com/?s1o897l23jk5t9a
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Alberto Ibañez
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PostSubject: Re: BMW M1 Physics    Tue 12 Oct 2010 - 21:38

Carl, after lots of hours of trying and testing, I think that the best sounds so far are the ones from the patch you have previously pointed out. Having become quite familiar with the M1 sound, I can tell you that it sounds very much like the real thing. I will use it as base and add here and there a bit of mix and new sounds that I have captured, but I believe it will be OK to use it (Though I must do a major cleanúp in the sounds folder, as there are many unused around). Any idea who created it, so we can credit him?
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Carl Larrad
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PostSubject: Re: BMW M1 Physics    Tue 12 Oct 2010 - 22:10

Sorry Alberto been out tonight ,rehearsal tonight ....

The guys that made the original M1 sounds was Fonseker from GMSF
and then a guy who made the sound patch was called modbaraban from Rfc...

Nil also made some sounds which you can find as an add on for the Artcar but im not sure if i like them or not ...

Not had chance to try the sounds yet ... :D

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Alberto Ibañez
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PostSubject: Re: BMW M1 Physics    Fri 5 Nov 2010 - 19:20

I went through some new technical stuff for rFactor I found and recalculated the inertia values for the car, including all versions (PROCAR, Gr.4, gr.5 and Rally) and WHAT A CHANGE. The car has less inertia and is much more pleasent to drive (Though not easier) but not necessarily faster.

And let me tell you something :

The Gr.5 car with 500 BHP and only 900 kgs is a BLAST to drive cheers
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Carl Larrad
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PostSubject: Re: BMW M1 Physics    Fri 5 Nov 2010 - 21:51

The Gr5 and a rally M1 sounds great fun to drive
i just could not imagine driving an M1 on a rally stage ......

IM Wondering how could we accomodate these in the mod
as we are mainly concentrating on the Procar series ....

Would it be possible to switch the pHysics say for the endurance cars ... :hum:

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Alberto Ibañez
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PostSubject: Re: BMW M1 Physics    Sat 6 Nov 2010 - 0:28

It's actually very easy ... just a matter of including into each vehicle folder a VEH file for the PROCAR one, and another for its real class. Each one points to a different HDV file, and you will only see the proper one in the class you are racing So if you race the same car with PROCARS it will be up to PROCAR specs, and if you switch to Group 5 or Rally cars you will again see the car, but it will have different specs (And you will have to buy it again)
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Carl Larrad
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PostSubject: Re: BMW M1 Physics    Sat 6 Nov 2010 - 1:14

That sounds awesome mate this mod just keeps on growing ..... :clap:

All we need is some New Sounds ....

I Have contacted wolferl he has made some gorgeous sounds for some great mods including the 1971/91 f1 mods
and i really hope he gets back to us ...Fingers crossed ... :hihi:

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Tiago Malafaya
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PostSubject: Re: BMW M1 Physics    Sat 6 Nov 2010 - 13:16

Carl Larrad wrote:

I Have contacted wolferl he has made some gorgeous sounds for some great mods including the 1971/91 f1 mods
and i really hope he gets back to us ...Fingers crossed ... :hihi:

I tested the Benetton B191 and the sound of it is just awesome..... really close to real life
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Carl Larrad
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PostSubject: Re: BMW M1 Physics    Sat 1 Jan 2011 - 13:11

Alberto Ibañez wrote:
I had already that sound pack, it's OK

[EDIT]

OK I have repacked all the updates into a 0.9.9 version: http://www.mediafire.com/?ory32pyhtdg4a6b

This does NOT need testing, but I have uploaded it for those who want to give the M1s a spin and see how it goes.

The changelog:

-Added Shifter upgrade by Jukka Maattanen
-Added Engine braking map by Steve Parker
-Modified Engine inertia
-Slightly revised final gear ratios. Now the car reaches respectively 240/270/300 Km/h
-Revised mod/championship files in rFm folder (Correct points system, training/qualy/race day/hour, and the carset uses now by default existing F1 1979 tracks, so you can run the championships if you have that trackpack installed)

Alberto is this the Final Version for the Physics Wink

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